Tag Archives: Arcade

Is the Pokémon GO’s Snap Celebration Event Broken? My Hopes for May Events…

29 Apr

pokemon-go-logoBy Ed Sum
(The Vintage Tempest)

Taking part in these back-to-back Pokémon GO events can be exhausting. Not everyone has to participate, but they do anyways. Part of the reason is that most long-time players want mega candies for specific ‘mons as spawn rates are increased for a few days. I’m after more Magikarp candy myself. They help evolve the lil’ beasts beyond level 40.

The only aspect of the game which keeps me going are the weekly special event completion quests. The rewards are decent. This week’s celebration of the release of Pokémon Snap for the Nintendo Switch is okay at best, and the one-time special field research tasks are incredibly broken. It’s easy to photograph the same wild beast over and over to breeze through the tasks. There’s nothing unique to “photographing” your ‘mon with the real surroundings, other than to post on it twitter with the #gosnapshot hashtag that you’re is participating in this four-day event. The purpose is more about showing off your trophies and so far, all I got was a shiny Lotad. I’ve done a lot of photos of wild pokémon and only had one Smergle show up out of 60 or so snapshots. The rate seems better after random creatures are caught though. It’s hilarious that I can recursively photograph this artist and get another appearing on top over and over. 

In a world that is supposed to be in lockdown because of the third wave of covid-19 cases, we shouldn’t be encouraged to leave home and find these pocket monsters. Technically, it can all be avoided since parks and outdoor spaces allow for distancing. 

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Re-imagining the Retro for VR gaming

7 Jan

doomvfrBy Ed Sum
(The Vintage Tempest)

Videogamers can belong to one camp or many. I love the idea of what virtual reality can bring to the electronic world of gaming. I have played enough demos and product to know what I like. This medium is absolutely perfect for simulators and first person shooters.

At the same time, I miss the simplicity of the older games found at arcades from the late 70’s to 90’s. I played many translations of these games on the PC or gamer consoles. While the low resolution and technology from a decade ago were not able of making VR come alive, the devices we have now are more than capable! Not every game needs photo-realism. To play these products will offer some exercise to those rarely flexed biceps and triceps. Before chiropractors can cry foul, I suggest all games have a fixed time limit so physical injury can not result.

My imagination is running wild at the idea of fine-tuning fond retro classics for VR gamers to marvel at. A few titles have been redesigned and instead of paddles or trackballs, players can use either motion controllers (like Sony Playstation’s Move) or a traditional gamepad. I still wonder if the original mold can be used though.

Some of the titles I like to see get re-imagined are grouped together than given its own entry.  I offer my thoughts on how each of them can work with either Mobile VR or standalone (Oculus, PlayStation VR or HTV Vive). While the former can fully render the classics in their original form, the latter is more about redesigning the game for a modern gamer to enjoy.

Tempest (Atari 1981)

Instead of a PS4 style of controller, to have this game played with motion sensors tracking hand motions will definitely tire many players out. To play it on a traditional controller will be easier, and the main reason why I feel this game deserves this VR treatment is in the fact it was designed with 3D in mind. A modernized version is in the works. Sadly, no word is said if this update will be designed for VR.

In what makes the experience special is when the geometric play field zooms in carrying the player’s ship (named The Claw) to the next level! To watch this pull you in like the wormhole sequence in Stargate SG-1 (or film) will have me at least squealing in delight like Starbuck launching out of the Battlestar Galactica!

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[Victoria, BC] Cherry Bomb Toy’s Indiegogo is a GO!

5 Dec

By Ed Sum (The Vintage Tempest)
1069719-01Cherry Bomb Toys’ Indiegogo campaign launched today just as NASA’s Orion rocket accomplished a successful bid to reach higher than ever in both their plans to soar to star-studded goals. One is to own a building and the other is for humanity to travel to the planet Mars. Both will happen!

As Christmas approaches, more folks are open to contributing to worthy causes to help keep the momentum going. And in this business’ case, it’s to make the dream of expanding their operation to include a classic toy museum and vintage arcade parlour to feature the highlights of what last century’s toys and games have impacted popular culture. As the previous article explained, there’s a lot of ideas being planned. All Candice and Biagio Woodward need is the support of Victorians and toy enthusiasts around the world to help make this dream happen!

People can contribute nearly any amount. There’s the Big Buck ($1), High5 ($5), The10Up ($10), and Time Traveller ($25) to name a few of the campaign levels. All the details can be found on their Indiegogo campaign page, but in the meantime, please enjoy their pitch!

[Victoria, BC] Cherry Bomb Toy’s Museum Goals Revealed!

12 Nov
b and can

Image from the Martlet.

Proprietors Biagio and Candice Woodward of Cherry Bomb Toys have big plans for expanding their business and Victoria’s tourism industry. Not only do they want to create a proper toy museum and arcade, but also bring back some of the nostalgia that made this city great. That means honouring the operations from long ago like Tony’s Trick & Joke Shop and the Royal London Wax Museum.

“We’re basically tired of seeing Victoria businesses empty,” says Biagio, “One of the things we thought: how can we make things better? What can we do as a business to increase the number of people coming downtown to shop, if not to stop from going to the malls? How do we get people from all around the world to want to come here?”

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