Astounding! Another Eden Returns as Another Eden Begins.

Another Eden Begins reimagines the mobile RPG as a nostalgic, story-driven remake shaped by Chrono Trigger’s Masato Kato. With multiple endings, curated companions, and time-spanning drama, this Summer 2026 release modernizes a classic without losing its melancholy heart.

Another Eden Begins Switch VersionAnother Eden isn’t just another mobile RPG. It’s a deliberate love letter to 90s-era Japanese role-playing games and it’s getting modernized for fans. Simply titled Another Eden Begins, what’s offered is a remake that cares more about mood, music, and melancholy than daily log-ins. What really gives it weight is Masato Kato, the writer behind Chrono Trigger and Chrono Cross, shaping its narrative DNA. You can feel it in how time fractures, how memory lingers, and how the story trusts players to slow down.

And honestly, with Armed Fantasia still drifting somewhere in development limbo, this might be the closest thing to scratching that classic Chrono itch. Another Eden Begins is set for a Summer 2026 release, revisiting the First Arc of the original game, “The Cat Beyond Time and Space.” Redesigning the game that started it all helps newcomers get acquainted with the world. What’s different is mostly cosmetic, reworked for a 128-bit processing environment. This game will be available on PC (Steam), Switch, and Switch 2.

Continue reading “Astounding! Another Eden Returns as Another Eden Begins.”

Lights, Pencil, The Fable Manga Build Roguelike… in Action! A Playful Mash-Up in Mixed Genres.

The Fable Manga Build Roguelike is a fresh sense of style, turning every encounter into a right-to-left comic page that springs to life. It’s ambitious, clever, and an intriguing experiment for fans of the long-running series.



Mono Entertainment &
The Fable Manga Build Roguelike key artKodansha
PC and Nintendo Switch

Instead of traditional turn-based combat or flashy real-time brawls, The Fable Manga Build Roguelike hands you a very different way to stage a fight. You’re not pressing attack buttons; you’re making a comic. Each action is defined by a randomized manga panel you must arrange, and the layout flows right to left like an authentic Japanese graphic novel. When the page goes live, the game animates those panels and decides the outcome.

It’s clever, and best appreciated on a big screen. My only regret during playtesting was requesting the Nintendo Switch code first. This isn’t a small-screen experience; after activation issues, shifting to the Steam version became necessary. Unless the handheld is attached to an adapter for a big screen, enjoying the art is like squinting to appreciate the details.

Continue reading “Lights, Pencil, The Fable Manga Build Roguelike… in Action! A Playful Mash-Up in Mixed Genres.”

With Nyaaaanvy, Video Gamers Don’t Have To Be Fighter-Saavy to Enjoy the Craziness Going On

The reason why this videogame is called Nyaaaanvy is that the Japanese onomatopoeia for cat’s meow is nya!

Nyaaaanvy Title CardNow Available on Steam and Nintendo Switch

Nyaaaanvy is a rather fun physics-based 3D fighting game which features sausage-like kitties attacking each other with their butts! It’s less about claiming an alpha status on every rooftop (or other oddly shaped arenas with moving parts) where they nest. Like real life cats, they have their places where they prefer to hang out, and here, it’s all about who has the power.

Continue reading “With Nyaaaanvy, Video Gamers Don’t Have To Be Fighter-Saavy to Enjoy the Craziness Going On”

Fighting in Ysbryd Game’s World of Horror Isn’t as Easy as Some Might Think!

To create a retro style game in World of Horror really means understanding how to push the limits of 2 bit technology, and being inspired by the right manga artist!

Fatal Flora World of Horror TerrorAlthough the graphic user interface in Ysbryd Game‘s latest product is fairly easy to figure out, I struggled with parts of the game. When fighting against the many monsters found in World of Horror to get me into the mood for Halloween, the ability to plan out my moves needs to be streamlined. Just how it’s organised in this early release demo is really wonky, and it’s like flipping through an old edition of Call of Cthulhu RPG just to consult various tables.

Even though the interface reveals what each icon represents with a word, I still struggled with wondering what actions can succeed each other. This system also calculates just how many points each move does, and it can’t go over 200. Therefore, planning what your best method of attack is important! Also, the option to run away is tucked elsewhere! It should be a primary action, rather than delegated into a submenu. Just like this pen and paper game, this electronic counterpart it depends more on solving the mystery and reciting the ritual to dispel the terror than fighting everything head on.

Continue reading “Fighting in Ysbryd Game’s World of Horror Isn’t as Easy as Some Might Think!”

30XX, A Modern Take on a Classic Formula

One of 30XX’s standout features is its snappy and responsive controls. Dashing, jumping, and wall-climbing are intuitive, with a helpful tutorial zone for newcomers.

30xx Title CardBatterystaple Games
Available now on Steam and Nintendo Switch

30XX, developed and published by Batterystaple Games, is an indie action platformer that pays homage to the iconic Mega Man X series from the 90s. Serving as a sequel to 20XX, this roguelite game offers a unique experience with procedurally generated levels, two distinct characters, and a mix of classic gameplay elements with modern twists.

Gameplay:

30XX invites players to choose between two characters: Nina and Ace. Nina wields a versatile blaster and can augment her arsenal with the powers of defeated enemies, while Ace relies on his laser sword, boasting wide swings and efficient energy regeneration. The story is simple yet effective: Nina and Ace must protect Earth from rampaging robots.

Continue reading “30XX, A Modern Take on a Classic Formula”

Reigniting Gunscape for a New Generation

As for keeping Gunscape in the library, I feel a large enough fanbase has to exist before it gets too quickly sunsetted.

Gunscape PosterBlowfish Studios

Gunscape is a retro first-person shooter and Minecraft builder which could use a lot more polish to play on the go. It plays better on a proper computer screen because constructing maps is easier with a mouse and keyboard than what’s pre-defined on the Nintendo Switch. As a result, the controls don’t feel as intuitive when building, but perfect when fighting.

Otherwise, if you’re playing in another person’s sandbox with their construct, there’s a bit of fun to be had, assuming they added a story to go along with the map. The default scenario isn’t all that compelling, and I struggled to wonder why I’m roaming through this zombie laden lab at all.

Continue reading “Reigniting Gunscape for a New Generation”