Tag Archives: Interview

Making Polterheist, an Interview with Dave Gilbank

17 Feb

Director Dave Gilbank.jpgBy Ed Sum
(The Vintage Tempest)

  • Extended cut and reprinted from
    Absolute Underground Magazine with permission.
  • Movie Available on Amazon UK

How can anyone go wrong with a crime heist type film with supernatural elements mixed in? When the budget is tight, and you are dealing with a possession scenario, it has all the makings of going either way. In what I found when watching this indie work is a huge respect and perfect use of the tropes commonly found in a ghost story.

Quite often, it is not about the scares that can take place. Instead, it’s with how unfinished business gets resolved, especially by those whose life gets cut short. In this hilarious mashup of drama and comedy, I was certainly hooked. This mini-review serves as my intro to Dave Gilbank, the writer-director of Polterheist. He’s been making independent works for about 15 years, and is now based in the UK–the place to experience many a classic haunt due to its millennia-old history–and I had to ask how this story came about.

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On the Making of Giltrude’s Dwelling, An Interview with Jeremy Lutter

22 Jan

giltrude dwelling_poster_smaller.jpgBy Ed Sum
(The Vintage Tempest)

Giltrude’s Dwelling is set to make its hometown debut Jan 25th, during the Vancouver Shorts Film Fest, and writer Marcy Waughtal and director Jeremy Lutter could not be any happier. This piece is about a young girl who has seemingly lost her parents. They warn her about the dangers the outside has, especially at night. Their home teleports to new worlds every day. The question of whether it returns is asked, and by only going to see this work, answers can be given.

One night, the folks leave and Giltrude (played by Kennedi Clements, the young girl, and Kacey Rohl, adult) is waiting for their return. Years pass and this young lady has a lot to fear. However, there’s more to this work than meets the eye. Lutter saw something unique in Waughtal’s story and he believes it is has a lot to offer to the viewer.

“It’s a fairly common trait to let bad events have a big impact on your future,” said the filmmaker, “I have seen it ruin people’s lives. I also had my fair share of heartache in my life that I had to see past and not let it stop me. As soon as I read Waughtal’s script, it spoke to me.”

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Going Behind the Scenes with Crowdfunding the History of Origin System’s Ultima

17 Sep
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Click here to visit the Kickstarter Page

By Ed Sum
(The Vintage Tempest)

Fans of classic computer role-playing games can get to read all about how Origin Systems’ Ultima series came to life. The many hurdles which occurred along the way in the software development cycle are exquisitely explored. It reads like a very deeply researched paper. I had the opportunity to look at an early draft of a preview chapter (which is available on www.theira.it). At the same time, readers will get to learn more about the creator, Richard Garriott, and how this series evolved from its eight-bit days to thirty-two. This book is finished, and just needs support from fans to facilitate translating it from its native language, Italian, to English.

The love for this game is strong despite not having any titles on the latest generation of machines to play. Does anyone want it? No definitive answer exists. This game has seen many sequels and the Avatar returns every time. In this interview, both author Andrea Contato and photographer/artist Enrico Ricciardi talk about their love for this product and how this crowdfunding campaign will go:

Could you please introduce yourselves?

Andrea: Here in Italy, I wrote a lot of articles for computer, technology and videogames magazines. In 2014, I created an online magazine (www.notiziedalfronte.it) whose goal is to document the history of the First World War, as though you were reading events as it unfolded on that day. There is exactly 100 years of delay.  That is, on September 20, 2018, you’ll read the news as it would have appeared on September 20, 1918 and so on. This site is followed by more than 3.000 Italian readers. This makes me a historian communicator.

I am a collector of stories. That’s exactly why wrote this book. The Ultima series is special because Richard Garriott was able to change the formula of his games many times. He succeeded at renewing it without losing the loyalty of his fan-base. There are very few video game series that spans their life in decades as Ultima.

Enrico: I am a professional fashion and advertising photographer since 1985 and am based in Milan. Apart from my job, I love all the visual art forms, and I believe the video game medium is one of the new expressions of art. In the last 10 years, the technologies made available to graphic designers and developers has allowed recreating fantastic worlds with extraordinary realism. They are real works of art. One such game is From Software’s Bloodborne (inspired by H. P. Lovecraft). Their amazing use of lighting technique and choice of colours perfectly materialized the gothic atmosphere this great writer described.

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[From the Archives] Chatting with Shawn Gabborin about Charles Band’s Puppet Master

2 Aug

Image result for shawn gabborin action labBy Ed Sum
(The Vintage Tempest)

One of the best horror comics from 2015 is Puppet Master published by Action Lab Comics. A few years later, the series abruptly ended, and Curtain Call released to tie up loose ends. Written by Shawn Gabborin and drawn by Michela Da Sacco, the tale continues down the path had the movies been able to continue prior to the Axis trilogy. This new saga fits in an odd place, in between the present day’s terror (the original film) to the past after Toulin shot himself, and giving Danny Coogan the title role in Axis of Evil.

During the 2018 San Diego Comic Convention, Full Moon Features announced the release of Dollman Kills the Full Moon Universe and I have to wonder if that means a reboot is coming? Gabborin is writing for this company’s new label, Full Moon Comix, and is authoring this very first title! His narrative style is very faithful to recreating the camp which I enjoy from this production house and I will be looking forward to seeing this diminutive figure take on Blade! I wrote a detailed news and review for Drunk in a Graveyard, which can be read here.

The Puppet Master 2018 movie releasing Aug 17th certainly suggests a huge reset is happening. New up-and-coming filmmakers are taking the charge. A bigger question will be in whether the origins are going to change too. The comics set the tale in the present day to avoid cinematic continuity conflicts and one beautiful detail Gabborin sets up is in how the souls transferred to the puppets; they retain the spirits of the person they once were.

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