Tag Archives: Nintendo

The Legend of Zelda Encyclopedia Preview (North American Edition)

18 Jun

By Ed Sum
(The Vintage Tempest)

  • Spoiler Alert
  • Publication Date: June 19, 2018

The best part of owning a physical copy of The Legend of Zelda Encyclopedia is in reading how all the lore from the video games ties together by being able to flip back and forth to the references to other sections. This work sadly does not include Breath of the Wild because it was originally published in Japan last year, at the same time the game made its release. It’s safe to assume an addendum will happen. In the meantime, for fans of the games prior, there are 332 pages of goodness to digest. It completes the Goddess Collection—Hyrule Historia and Art & Artifacts. If the Tri-Force symbol needs its centre to be filled, a fourth volume is inevitable.

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Dreaming of Shawn’s List of Top 25 SNES games? Part Two Arrives!

4 Jun

shawn

By Shawn Trommeshauser
(Dreaming in Digital)

It’s been a while, but here is the second part of my personal top 25 Super Nintendo games (You can read part 1 here). This time I’ll look at some of the grandest epics and most jaw-dropping technological innovations of the era. These games are widely loved and played to this day, and still inspire and affect modern game designers.

As I mentioned previously, I ended up with FAR too many games to choose from, so I had to give myself some limitations to narrow down the field.

Rule 1: The game must have been released in the North American Market at the time. This eliminates several Super Famicom titles I enjoyed such as Rockman & Forte and The Firemen.

Rule 2: It must be a game I originally played on actual hardware when it was current, not something I discovered in later years through later releases of the game, or fan-translation patches using emulation on PC. A lot of Role Playing Games got bumped due to this—Seiken Densetsu 3, Final Fantasy V, and Front Mission to name a few.

And now we continue:

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Rev Up for Shawn’s Top 25 SNES Games (Part 1)

7 Apr

By Shawn Trommeshauser
(Dreaming in Digital)

As an 80’s kid, I grew up right beside video games and have fond memories of every gaming system I’ve played from the Intellivision to the PlayStation 4. Whether you’re shooting ducks with a bright orange light gun to performing in a rock concert with a plastic drum set, video games have always tried to offer a safer and cheaper way to experience any thrills you could imagine. This is the thing I love most about gaming, the advancements and imagination put into using the technology to its fullest. There is always a new gimmick, a new way to play.

My favorite era for gaming was the 90’s. The console wars were in full swing with Sega trying everything in their power to chip away at Nintendo’s market share in North America. Meanwhile Sony was getting ready to take the gaming world by storm with a 3D revolution. It was a time of desperate innovation and cutthroat competition which made the 90’s one of the most amazing times to be a gamer. Every new advance in technology was changing what could be done with game design more than ever before, and these advances were arriving faster with each year that passed.

From the mid-80’s to the mid-90’s Nintendo was king. Sega had their loyal fans, but their 8-bit console, the Master System, never took off in North America the way it did in Europe. Nintendo’s first venture into the video game Market revived an industry that had fallen apart under older companies such as Atari in the early 80’s and ended up giving them a virtual monopoly on console gaming in Canada and the US. The Nintendo Entertainment System (NES) hit the market like a tidal wave and it wasn’t long before everyone was using the name ‘Nintendo’ interchangeably with the term ‘video game’.

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The Vintage Tempest’s 2018 Emerald City Comic Con Journal – News & Views

6 Mar


By Ed Sum (The Vintage Tempest)

Emerald City Comic Con never fails to impress. I have attended over six and have always enjoyed being here. Twisted Toonz‘s zany shows featuring voice over talents playing iconic roles are always the highlight. With a floor dedicated to comic book talents and fiction writers, this area is the place to hang out. Those with a lot of merchandise to sell are located on the show floor. Here is where the shopping happens. At the Washington State Convention Center, a complete level for all things gaming related (from Pathfinder to Magic the Gathering) will keep the mainstream fan happy, and in another building altogether, LEGO!

It’s possible to take in this four-day show in two; to make the most of any event requires planning. I did the Friday/Saturday combo. For my first day, I got my essentials done. This meant getting autographs from a handful of comic book creators and hitting the Sheridan Hotel where all the celebrity opportunities happen; the people managing the lines are tops. The wait was minimal. I met David Tennant. My introduction to him was in BBC‘s Casanova and he does “crazy” very well, especially as Barty Jr., in Harry Potter and the Goblet of Fire. My appreciation only grew upon hearing him lend his voice in works with side characters like Spitelout in How to Train Your Dragon and taking on the lead as Scrooge McDuck in the rebooted Ducktales. He is more than just Doctor Who, and I got my moment to ask him how did he like his stay in Victoria, BC. He said he loved it. Had Gracepoint been renewed, the chance of meeting him outside of a convention might be better. I like candid photos, but I did not want to miss this opportunity when this convention announced his appearance!

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