Tag Archives: Nintendo
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Unlocked: The World of (Video) Games is an Upcoming Online Documentary, One Byte Deep!

20 Nov

15027712_646986138795528_2453628057481800844_nBy Ed Sum (The Vintage Tempest)

Celebrity hosts Sean Astin, Tom Arnold, Matt Walsh, Penn Jillette, Michael Rooker, Zelda Williams, Alison Haislip and Meghan Camarena will look deep into the world of video games in an eight-part documentary Unlocked: The World of Games, Revealed. This series will be available online through iTunes, Amazon, Google Play and Steam starting December 15th and it is currently available for preorder.

“The goal in producing a series like ‘Unlocked’ is to educate and entertain the audience on all these fascinating topics within the world of gaming all with a cast of curious correspondents that the audience is familiar with,” said series director Jeremy Snead.

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Ed’s Pokémon GO Journals — How Can This Game Evolve? (Part Two)

30 Aug

Pokémon GO CardBy Ed Sum
(The Vintage Tempest)

The big talk lately about Pokémon GO is in the millions no longer playing the game faster than me catching another Drowzee. I’m also slowing down since the gameplay is mostly about grinding for candies to power up my best fighting force. I’m close to giving up on trying to catch them all since nobody can (to do so means travelling around the world). Unless a truly interactive element is added to this game, this product will fade fast. The biggest item everyone wants is a proper tracking mechanism. If it does not turn into another type of recreational activity, like geocaching to help find the legendary pocket monsters like they are valued treasures, then I do not think this game will go far.

Augmented reality does not mean these pocket monsters simply appear at random. I’d love to see an added science element where if you study where a Pokémon appears and reappears (in theory, some die-hard players say biomes exist, but I see no rhyme or reason behind when Snorax or Onyx appears) then predicting where they might walk to next can be fun. Chasing a moving target like hide and go seek can potentially be interesting when breadcrumbs are being left behind.

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Ed’s Pokémon GO Journals — Getting Down to the Gastly Mechanics of It All

27 Jul

maxresdefaultBy Ed Sum (The Vintage Tempest)

Ever since PokémonGO officially released July 17th in Canada, it has nearly taken me away from the movie theatres and television. I have played the game for at least three hours a day, wiping out my previous data plan and upgrading to the next package, only to realize that moderation is required to stretch out play over the month until the cycle resets. There’s a portion of cellphone users using unlimited and while they are getting the most out of this game, others are playing this game on a casual basis and not levelling up as fast. In the part of the game that’s fully enjoyable is to be rid of the indoor life and to be interacting with fellow players outdoors. Some folks are more friendly than others. Where this game really succeeds is in finding new people to hang with — as long as folks are sociable and cool with sharing tricks. The competitive play can get a few players aggressive with trying to keep a Pokémon Gym under their control.

When compared to other Pokémon games, there’s a missing element that will be addressed in a future update. Trading is coming. As for how I feel it should be implemented is through in-person contact. I feel real-time player vs olayer battles are needed too. With another mobile type game, I almost stopped obsessively playing Pokémon Shuffle where I was mostly grinding for coins and waiting for the next set of Pokemon to be added into the game so I can continue my quest to catch them all. Honestly, this Nintendo 3DS game is safer without spending real world money when compared to the micro-transaction game where you really have to spend some amount of real world money to get Lures, Incense or upgrades to the virtual backpack I’m carrying to contain them all. The game does offer opportunities to get the coinage during play, but I feel the parameters are lopsided.

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Pokémon Super Bowl Commercial Has Replay Value

26 Jan

By James Robert Shaw (The Wind up Geek)

Pokemon20If you live in Japan or are knowledgable on Japanese holidays, you’ll know they celebrated recently their annual coming of age day. It’s a day where boys and girls who reach the age of 20 between April 2 of the previous year and April 1 of the new year are official recognized for becoming adults. Local ceremonies are held, gifts are given and parties are had for women dressed in furisodes and men dressed in hakamas or suits. Pikachu himself joins this groups as he like the licensing he represents turns 20 years.

To help celebrate, many events are planned by the company responsible for the merchandising of Pikachua and his friends, Kabushiki Gaisha Pokemon. One such promotion is a 30 second commercial that will air during Superbowl 50 on February 7, 2016. Continue reading