Tag Archives: Augmented Reality

Harry Potter: Wizards Unite, 9¾ Weeks Later…

28 Aug

After more than a month of playing Niantic/Port Key Game’s Harry Potter: Wizards Unite, the addiction is real. Searching for missing fragments of various foundables makes me feel like I’m going through the Deathly Hallows experience. I’m reminded of when Potter, Granger and Weasley were looking for the horcruxes containing parts of Voldemort’s soul. The only difference is these people and objects are not intentionally splitting themselves apart. Paywall problems aside, I want my fantastic beasts whole.

This game is essentially about collecting pieces to a jigsaw puzzle where players have little control of finding the final segment. Unless a radar is put into the game, finding that last deoxy will be difficult. Alternatively, players can use Discord to report where Ron Weasley’s right ear went. This game is all about exploring and hoping that final fragment is nearby–either in the wild or hidden in a fortress.

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The Good & Bad with Harry Potter: Wizards Unite

1 Jul

By Ed Sum
(The Vintage Tempest)

After playing Niantic’s Harry Potter: Wizards Unite for a little more than a week, I find it’s a slightly different game than Pokémon GO. Instead of catching them all, it’s finding lost objects to send back to the owners and collecting ingredients to make potions. Doing both is very important in this game. The experience is not as much about expanding the universe J. K. Rowling created and I don’t recall hearing about her endorsing or approving the story behind this product.

The basics of what the Harry Potter universe is about is there. You are part of his team and join fellow magi to prevent the muggles (normals) from discovering this world. This game requires at least half an hour to an hour a day to accomplish the daily tasks for the in-game rewards. Missing a day won’t hurt. When players want free coins to spend, the game is still about grinding for them than creating an authentic franchise and augmented reality (AR) experience.

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The NFB and National Indigenous Peoples Day

21 Jun

(To Wake Up the Nakota Language by Louise BigEagle. Photo: © Taryn Snell/NFB)

For National Indigenous Peoples Day (June 21), the National Film Board of Canada (NFB) is marking the second anniversary of the launch of its Indigenous Action Plan with a slate of 40 Indigenous-led works in development, production or recent release—while delivering on a commitment to devote a minimum of 15% of its production spending on Indigenous works, one year ahead of schedule.

The NFB’s Indigenous Action Plan is a response to the TRC’s calls to action and systemic inequities in Canada’s screen sector facing Indigenous creators. The plan was drafted in collaboration with an Indigenous advisory group and contains 33 commitments in four main areas: organizational transformation, industry leadership, production, and distribution. In its plan include advances in community engagement, online accessibility, educational resources, and hiring, as well as adopting new industry protocols for working with Indigenous creators and content.

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How to Train Your Dragon: Hidden World Home Video & AR Game Release Revealed

27 Mar

Nearly ten years after the first movie wowed audiences around the world, Hiccup and Toothless are back. How to Train Your Dragon: Hidden World concludes the trilogy and it’s slowly making its way out of theatres and into home video. The best is being saved for last as this physical release comes with a bevvy of extras! The release is coming to Digital on May 7, 2019, and to 4K Ultra HD, Blu-Ray™, DVD, and On Demand May 21, 2019, from Universal Pictures Home Entertainment.

The physical release features over an hour of exclusive behind-the-scenes bonus content including an alternate opening, two DreamWorks animated shorts, deleted scenes and more.

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