Tag Archives: Augmented Reality

The Good & Bad with Harry Potter: Wizards Unite

1 Jul

By Ed Sum
(The Vintage Tempest)

After playing Niantic’s Harry Potter: Wizards Unite for a little more than a week, I find it’s a slightly different game than Pokémon GO. Instead of catching them all, it’s finding lost objects to send back to the owners and collecting ingredients to make potions. Doing both is very important in this game. The experience is not as much about expanding the universe J. K. Rowling created and I don’t recall hearing about her endorsing or approving the story behind this product.

The basics of what the Harry Potter universe is about is there. You are part of his team and join fellow magi to prevent the muggles (normals) from discovering this world. This game requires at least half an hour to an hour a day to accomplish the daily tasks for the in-game rewards. Missing a day won’t hurt. When players want free coins to spend, the game is still about grinding for them than creating an authentic franchise and augmented reality (AR) experience.

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The NFB and National Indigenous Peoples Day

21 Jun

(To Wake Up the Nakota Language by Louise BigEagle. Photo: © Taryn Snell/NFB)

For National Indigenous Peoples Day (June 21), the National Film Board of Canada (NFB) is marking the second anniversary of the launch of its Indigenous Action Plan with a slate of 40 Indigenous-led works in development, production or recent release—while delivering on a commitment to devote a minimum of 15% of its production spending on Indigenous works, one year ahead of schedule.

The NFB’s Indigenous Action Plan is a response to the TRC’s calls to action and systemic inequities in Canada’s screen sector facing Indigenous creators. The plan was drafted in collaboration with an Indigenous advisory group and contains 33 commitments in four main areas: organizational transformation, industry leadership, production, and distribution. In its plan include advances in community engagement, online accessibility, educational resources, and hiring, as well as adopting new industry protocols for working with Indigenous creators and content.

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How to Train Your Dragon: Hidden World Home Video & AR Game Release Revealed

27 Mar

Nearly ten years after the first movie wowed audiences around the world, Hiccup and Toothless are back. How to Train Your Dragon: Hidden World concludes the trilogy and it’s slowly making its way out of theatres and into home video. The best is being saved for last as this physical release comes with a bevvy of extras! The release is coming to Digital on May 7, 2019, and to 4K Ultra HD, Blu-Ray™, DVD, and On Demand May 21, 2019, from Universal Pictures Home Entertainment.

The physical release features over an hour of exclusive behind-the-scenes bonus content including an alternate opening, two DreamWorks animated shorts, deleted scenes and more.

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Ghostbusters AR Game, First Impressions

16 Nov

By Ed Sum
(The Vintage Tempest)

AR or VR enthusiasts have the choice of playing two versions of Ghostbusters World. Adaptations of this franchise have manifested in many forms and the part many gamers get the most thrill from is in blasting a ghost and sending them to the aether. Well, to put ’em into a trap. From the Commodore 64 game to PlayStation 3, I have almost played them all. None can be as exhilarating as having that right first person shooter perspective.

With this new game by Sony, Ghost Corps, 4:33, and Next Age, the idea is almost there. For some reason, I think playing this game with a selfie stick holding the smartphone can add to the idea of welding a photon pack proper. Even without, the idea of chasing after spirits feel good! The best part of this game is to see the work of local artist, Dan Schoening (who illustrates IDW’s comic books) make up the part of this game. I’m fairly sure some of his art is used in the story mode.

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