Tag Archives: Augmented Reality

On Why We Need A D&D Augmented Reality Game

12 Sep

10+ Free Augmented Reality & Virtual Reality Photos - PixabayBy Ed Sum
(The Vintage Tempest)

Very few mobile augmented reality games are truly cooperative multiplayer experiences. For example: wouldn’t it be better for friends to gather to walk a dinosaur than one? Owen Grady can barely do it in Jurassic Park. Without help, he’d be dead meat. In Harry Potter: Wizards Unite, the only time players truly band together is during tower challenges. I don’t play this game as often, but ever since the Covid-19 pandemic changed this particular part of the game, I’ve been finding random players to join up with far more easily. Pokémon GO has become a touch more couch potato friendly for players with access to gyms that are within eyesight. 

Whatever the franchise is, I like to have a game where players solve virtual tasks together instead of always fighting an opponent. That is, we need a mobile game that encourages team play throughout. Wizards Unite has shown how one profession can be weaving healing spells in the background while others are fighting. When considering developers have figured out how teamwork can be done realizing, Dungeons and Dragons is a natural next step!

Dungeons & Dragons' in AR Teased by Wizards of the Coast StudioWotC’s Digital Games Studio teased at AR products for the pen and paper game, and it’s not the same as as having a standalone product. Niantic is trying to build a global AR alliance so this technology can go into new places. The current global mission in Pokemon GO is a great example of a D&D style Living Campaign. The company hopes players worldwide will accomplish an enormous task of doing two million mega raid to unlock the next Mega Pokemon. I can only imagine Temple of Elemental Evil being challenged by multiple parties to defeat a huge foe. Instead of focusing on dungeon crawling, why can’t we have more players working together to deal with a global threat?

World of Warcraft - Download

What can be played overlaid in our real world can include Blizzard’s Diablo. With IV coming, this company is not likely to develop for the mobile world soon. However, the producers can consider Worlds of Warcraft since the concept of wandering around and killing things (than catching) can be appealing for those who can distinguish fantasy from reality. The ESRB rating will have to be heavily plastered as a warning sign, but designing such a game can be done. Just look at Ghostbusters World!

As long as the graphics don’t overshadow the game, anything is possible. Blizzard was considering it, but there’s been no new further updates since the idea was reported at UploadVR.com. Getting gamers to explore the real world versus augmented can get amusing. It’d be funny (or exciting) to meet the person named BeggingforBagels. Just look at Ready Player One

The Witcher Free Pokémon Go-Style Augmented-Reality Game in the Works -  Variety

The upcoming Witcher, Monster Slayer game shows it’s possible to interact with non-player characters. The teasers show how sword play has been translated over and this is the only part of the game I’m excited for. Honestly, we don’t need another clone of Pokémon Go where you’re just collecting and leveling up. Imitation of another company’s property is not helping the AR gaming industry any.

The best multiplayer experience is still with Ingress when players negotiate how to expand zones of control. I can see this idea being changed around to see characters from different alignments owning different parts of the world. Fantasy fiction is often about good versus evil more than anything else.

Because of the COVID pandemic, to have a game where social gatherings are encouraged will not be immediately welcomed. It can be developed now so that when this situation is under control, we can have small meetings–players forming dungeon raiding parties–to handle scenarios (community days) under a mobile situation. All we need is for Wizards of the Coast to update D&D past its pen and paper beginnings for today’s mobile generation!

Harry Potter: Wizards Unite, 9¾ Weeks Later…

28 Aug

After more than a month of playing Niantic/Port Key Game’s Harry Potter: Wizards Unite, the addiction is real. Searching for missing fragments of various foundables makes me feel like I’m going through the Deathly Hallows experience. I’m reminded of when Potter, Granger and Weasley were looking for the horcruxes containing parts of Voldemort’s soul. The only difference is these people and objects are not intentionally splitting themselves apart. Paywall problems aside, I want my fantastic beasts whole.

This game is essentially about collecting pieces to a jigsaw puzzle where players have little control of finding the final segment. Unless a radar is put into the game, finding that last deoxy will be difficult. Alternatively, players can use Discord to report where Ron Weasley’s right ear went. This game is all about exploring and hoping that final fragment is nearby–either in the wild or hidden in a fortress.

Continue reading

The Good & Bad with Harry Potter: Wizards Unite

1 Jul

By Ed Sum
(The Vintage Tempest)

After playing Niantic’s Harry Potter: Wizards Unite for a little more than a week, I find it’s a slightly different game than Pokémon GO. Instead of catching them all, it’s finding lost objects to send back to the owners and collecting ingredients to make potions. Doing both is very important in this game. The experience is not as much about expanding the universe J. K. Rowling created and I don’t recall hearing about her endorsing or approving the story behind this product.

The basics of what the Harry Potter universe is about is there. You are part of his team and join fellow magi to prevent the muggles (normals) from discovering this world. This game requires at least half an hour to an hour a day to accomplish the daily tasks for the in-game rewards. Missing a day won’t hurt. When players want free coins to spend, the game is still about grinding for them than creating an authentic franchise and augmented reality (AR) experience.

Continue reading

The NFB and National Indigenous Peoples Day

21 Jun

(To Wake Up the Nakota Language by Louise BigEagle. Photo: © Taryn Snell/NFB)

For National Indigenous Peoples Day (June 21), the National Film Board of Canada (NFB) is marking the second anniversary of the launch of its Indigenous Action Plan with a slate of 40 Indigenous-led works in development, production or recent release—while delivering on a commitment to devote a minimum of 15% of its production spending on Indigenous works, one year ahead of schedule.

The NFB’s Indigenous Action Plan is a response to the TRC’s calls to action and systemic inequities in Canada’s screen sector facing Indigenous creators. The plan was drafted in collaboration with an Indigenous advisory group and contains 33 commitments in four main areas: organizational transformation, industry leadership, production, and distribution. In its plan include advances in community engagement, online accessibility, educational resources, and hiring, as well as adopting new industry protocols for working with Indigenous creators and content.

Continue reading