Tag Archives: Augmented Reality

The NFB and National Indigenous Peoples Day

21 Jun

(To Wake Up the Nakota Language by Louise BigEagle. Photo: © Taryn Snell/NFB)

For National Indigenous Peoples Day (June 21), the National Film Board of Canada (NFB) is marking the second anniversary of the launch of its Indigenous Action Plan with a slate of 40 Indigenous-led works in development, production or recent release—while delivering on a commitment to devote a minimum of 15% of its production spending on Indigenous works, one year ahead of schedule.

The NFB’s Indigenous Action Plan is a response to the TRC’s calls to action and systemic inequities in Canada’s screen sector facing Indigenous creators. The plan was drafted in collaboration with an Indigenous advisory group and contains 33 commitments in four main areas: organizational transformation, industry leadership, production, and distribution. In its plan include advances in community engagement, online accessibility, educational resources, and hiring, as well as adopting new industry protocols for working with Indigenous creators and content.

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How to Train Your Dragon: Hidden World Home Video & AR Game Release Revealed

27 Mar

Nearly ten years after the first movie wowed audiences around the world, Hiccup and Toothless are back. How to Train Your Dragon: Hidden World concludes the trilogy and it’s slowly making its way out of theatres and into home video. The best is being saved for last as this physical release comes with a bevvy of extras! The release is coming to Digital on May 7, 2019, and to 4K Ultra HD, Blu-Ray™, DVD, and On Demand May 21, 2019, from Universal Pictures Home Entertainment.

The physical release features over an hour of exclusive behind-the-scenes bonus content including an alternate opening, two DreamWorks animated shorts, deleted scenes and more.

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Ghostbusters AR Game, First Impressions

16 Nov

By Ed Sum
(The Vintage Tempest)

AR or VR enthusiasts have the choice of playing two versions of Ghostbusters World. Adaptations of this franchise have manifested in many forms and the part many gamers get the most thrill from is in blasting a ghost and sending them to the aether. Well, to put ’em into a trap. From the Commodore 64 game to PlayStation 3, I have almost played them all. None can be as exhilarating as having that right first person shooter perspective.

With this new game by Sony, Ghost Corps, 4:33, and Next Age, the idea is almost there. For some reason, I think playing this game with a selfie stick holding the smartphone can add to the idea of welding a photon pack proper. Even without, the idea of chasing after spirits feel good! The best part of this game is to see the work of local artist, Dan Schoening (who illustrates IDW’s comic books) make up the part of this game. I’m fairly sure some of his art is used in the story mode.

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Debugging Lenovo + Disney’s Star Wars: Jedi Challenges

25 Jan

by Ed Sum
(The Vintage Tempest)

Lenovo + Disney’s Star Wars: Jedi Challenges is an imperfect augmented reality game. This product can be ordered direct from the manufacturer or online. Best Buy had this product as an exclusive before the movie The Last Jedi. Fans lucky enough to get this product as a gift were no doubt excited, and hopefully, they did not have to return it as not all smartphones work. This product supplies the hardware to play and the software needs to be downloaded. This game is definitely for the lightsaber enthusiast. Trials of Combat, provides one heck of a workout for the arms and the other two (Insight and Leadership), knowing some board game battle strategy helps.

However, one huge problem exists: The tracking beacon (aka the Holocron) is supposed to indicate where the “floor” is. When I held it in my hand, the software did not recognize how close it was to my face and the hologram being projected did not scale down like it is supposed to (as seen in the series). I was often staring at the lower part of the map or my opponent’s feet.

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