Tag Archives: Mobile Gaming
Video

There’s No Injustice 2 Mobile’s Improved Gameplay!

15 May

By Ed Sum (The Vintage Tempest)

Warner Bros Interactive and DC Entertainment released a mobile edition of Injustice 2 (for Android and iOS) well ahead of the console edition due out May 16th, and I did not get any other work done over the weekend because of it.

The gameplay is familiar, and the story mode kept me engaged for hours, while watching Paul Dini and Bruce Timm’s Batman: The Animated Series in the background. While the Mortal Kombat / Street Fighter-like mechanics will always be awkward when played on tablet-like surfaces — tapping and swiping for to activate certain moves — but this game does something to improve the momentum of the character’s moves. I find the controls a lot more intuitive to figure out, especially when I’m the type who does not pay attention to the tutorials much.
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Video

Wild Arms 20th Anniversary Approaches & One Wild Hope (A Personal Retrospective)

16 Dec

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By Ed Sum (The Vintage Tempest)

Although the Wild ARMS video game franchise was never hugely popular in North America as it were in Japan, the dedicated fan-base will be celebrating on Dec 20, 2016. Twenty years ago, it was released in the Land of the Rising Sun. Recent news reports reveal Sony (the intellectual property owner) and former staff from Media.Vision (original developer) are involved in bringing the property back to life. It will be based on the original game and Sony’s mobile publishing division ForwardWorks is helming this latest entry. Past cell-phone games used the name to dress up what was basically Tetris and a simple shooter. The hope here is that the new product will be a full-on J-RPG, and most reports hint at this direction.

If this speculation is correct, the audience will be limited to Japan at first. In the time being, I will be hooking up my PlayStation2 to the big screen to enjoy all the games all over again. The love I have for this game inspired by the American Old West and Steampunk will be re-ignited. I will attempt to finish all these original games by the time Wild Arms North American Platinum Anniversary takes place in March 2017. While this later date will not feel the same, lots of people don’t recognize that Star Trek had its pilot shown to NBC February 1965 whereas the broadcast was Sept 1966 — the question asked is which date should be better recognized?

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The original game that started it all, featuring Rudy, Jack, and Cecilia.

Creator Akifumi Kaneko left Media.Vision back in 2009 and some fans feared no more Wild Arms will be coming. Fortunately, that was put to rest when Pixel Dynamo reported early in 2016 about Kaneko’s Twitter post. He met with executives to plan the 20th anniversary. Since then, not many continuing reports emerged in the months afterwards about what is happening. In the coming days, I like to see the complete library of the past games be offered on via Sony’s PlayStation Network.

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Ed’s Pokémon Go Journals – Is The Buddy System Enough to Sate the Sweet Tooth?

13 Sep

Pokémon GO Card

By Ed Sum (The Vintage Tempest)

Despite the fact Pokémon GO still has bugs to fix, including getting a working tracker available to everyone and fixing a bug whenever gyms are challenged, and a new feature is being offered in this week’s update — I like to see more options for players to obtain candy and coins.

The latest version is said to be rolling out this week, but as for when — that’s anybody’s guess. I do not like the idea of downloading from an unofficial source, and already “those cheaters” have a heads up. The good thing out of the new version is that rooted phones (hacked for whatever reason) will not let gamers play. I understand the reason for this security check, but it will not stop the committed. Usually the roll out starts with West Coast of North America, starting with the United States, before other countries see it in their respective Google Play or Apple Store. Some are impatient and others just want it now, since the Buddy System solves one great problem: to get enough power-ups (candies) to evolve a particular Pokémon when they are hard to find. But adding a new feature will not fix a broken and unbalanced game.

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Ed’s Pokémon GO Journals — Getting Down to the Gastly Mechanics of It All

27 Jul

maxresdefaultBy Ed Sum (The Vintage Tempest)

Ever since PokémonGO officially released July 17th in Canada, it has nearly taken me away from the movie theatres and television. I have played the game for at least three hours a day, wiping out my previous data plan and upgrading to the next package, only to realize that moderation is required to stretch out play over the month until the cycle resets. There’s a portion of cellphone users using unlimited and while they are getting the most out of this game, others are playing this game on a casual basis and not levelling up as fast. In the part of the game that’s fully enjoyable is to be rid of the indoor life and to be interacting with fellow players outdoors. Some folks are more friendly than others. Where this game really succeeds is in finding new people to hang with — as long as folks are sociable and cool with sharing tricks. The competitive play can get a few players aggressive with trying to keep a Pokémon Gym under their control.

When compared to other Pokémon games, there’s a missing element that will be addressed in a future update. Trading is coming. As for how I feel it should be implemented is through in-person contact. I feel real-time player vs olayer battles are needed too. With another mobile type game, I almost stopped obsessively playing Pokémon Shuffle where I was mostly grinding for coins and waiting for the next set of Pokemon to be added into the game so I can continue my quest to catch them all. Honestly, this Nintendo 3DS game is safer without spending real world money when compared to the micro-transaction game where you really have to spend some amount of real world money to get Lures, Incense or upgrades to the virtual backpack I’m carrying to contain them all. The game does offer opportunities to get the coinage during play, but I feel the parameters are lopsided.

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