Tag Archives: Mobile Gaming

On Why We Need A D&D Augmented Reality Game

12 Sep

10+ Free Augmented Reality & Virtual Reality Photos - PixabayBy Ed Sum
(The Vintage Tempest)

Very few mobile augmented reality games are truly cooperative multiplayer experiences. For example: wouldn’t it be better for friends to gather to walk a dinosaur than one? Owen Grady can barely do it in Jurassic Park. Without help, he’d be dead meat. In Harry Potter: Wizards Unite, the only time players truly band together is during tower challenges. I don’t play this game as often, but ever since the Covid-19 pandemic changed this particular part of the game, I’ve been finding random players to join up with far more easily. Pokémon GO has become a touch more couch potato friendly for players with access to gyms that are within eyesight. 

Whatever the franchise is, I like to have a game where players solve virtual tasks together instead of always fighting an opponent. That is, we need a mobile game that encourages team play throughout. Wizards Unite has shown how one profession can be weaving healing spells in the background while others are fighting. When considering developers have figured out how teamwork can be done realizing, Dungeons and Dragons is a natural next step!

Dungeons & Dragons' in AR Teased by Wizards of the Coast StudioWotC’s Digital Games Studio teased at AR products for the pen and paper game, and it’s not the same as as having a standalone product. Niantic is trying to build a global AR alliance so this technology can go into new places. The current global mission in Pokemon GO is a great example of a D&D style Living Campaign. The company hopes players worldwide will accomplish an enormous task of doing two million mega raid to unlock the next Mega Pokemon. I can only imagine Temple of Elemental Evil being challenged by multiple parties to defeat a huge foe. Instead of focusing on dungeon crawling, why can’t we have more players working together to deal with a global threat?

World of Warcraft - Download

What can be played overlaid in our real world can include Blizzard’s Diablo. With IV coming, this company is not likely to develop for the mobile world soon. However, the producers can consider Worlds of Warcraft since the concept of wandering around and killing things (than catching) can be appealing for those who can distinguish fantasy from reality. The ESRB rating will have to be heavily plastered as a warning sign, but designing such a game can be done. Just look at Ghostbusters World!

As long as the graphics don’t overshadow the game, anything is possible. Blizzard was considering it, but there’s been no new further updates since the idea was reported at UploadVR.com. Getting gamers to explore the real world versus augmented can get amusing. It’d be funny (or exciting) to meet the person named BeggingforBagels. Just look at Ready Player One

The Witcher Free Pokémon Go-Style Augmented-Reality Game in the Works -  Variety

The upcoming Witcher, Monster Slayer game shows it’s possible to interact with non-player characters. The teasers show how sword play has been translated over and this is the only part of the game I’m excited for. Honestly, we don’t need another clone of Pokémon Go where you’re just collecting and leveling up. Imitation of another company’s property is not helping the AR gaming industry any.

The best multiplayer experience is still with Ingress when players negotiate how to expand zones of control. I can see this idea being changed around to see characters from different alignments owning different parts of the world. Fantasy fiction is often about good versus evil more than anything else.

Because of the COVID pandemic, to have a game where social gatherings are encouraged will not be immediately welcomed. It can be developed now so that when this situation is under control, we can have small meetings–players forming dungeon raiding parties–to handle scenarios (community days) under a mobile situation. All we need is for Wizards of the Coast to update D&D past its pen and paper beginnings for today’s mobile generation!

Atari’s Missile Command hits the Mobile World & Fond Memories with Tempest 4K

1 Apr

Cover artBy Ed Sum
(The Vintage Tempest)

Available on iOS and Android

Of all of Atari’s vast catalogue of classic games, the two I played the most were Tempest and Missile Command. With both games reimagined for current gen computers, consoles and mobiles, there’s more than a feeling of nostalgia going on. The latter is released to celebrate its 40th anniversary, and Tempest 4000 (available on Amazon) is available for the Playstation 4 for a little longer than a month. I’ve played the Steam version of the latter for the PC, but using a controller is just not the same as using a paddle.

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PvP Changes in Pokemon GO & My Wish for What’s Next

30 Jan

Pokémon Go has finally become the game that it should have been when it first released. The latest update includes an improved player versus player experience where opponents can fight each other on the net in league play. It’s tennis at its core, where you send out your best Pokemon to trade blows until one is down (of the three matches). The combat interface is the same. The rewards are slightly better. Sadly, the experience is very buggy. Rewards don’t show up unless you restart this module of the game. To enter this mode, players must walk 5km per entry to play five rounds for a max of 15 per day. The official wording is ambiguous to say if distance gained through adventure sync will allow joining too.

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Zombie Gunship, A Shoot-em Up VR Game!

26 Jun

Image result for zombie gunshipBy Ed Sum
(The Vintage Tempest)

Fans of Zombie shooters in the virtual reality front will find Zombie Gunship by Limbic Software very satisfying. It’s ported into a 3D battle royale for the Oculus Go and Gear VR. It became available June 1st in the Oculus Store and I have been enjoying it far too much in the past several weeks. I had to see how far I could get in about a month before writing this review.

I toyed with pretending to be Cyclops from the X-men by using the buttons on the side of the Gear VR (which I played in). With a proper controller, the experience is much better. In the vehicle, you are safe from these undead hordes, and blasting away with gleeful abandon! Precision aiming is required than to let the bullets spray all over. In the later stages, players might have to be careful about where they are aiming, lest they destroy the wrong thing!

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