Tag Archives: Virtual Reality

Godzilla vs King Kong Licensing are Bursting out at the Seams!

23 Feb

Image result for super deformed ghidorahBy Ed Sum
(The Vintage Tempest)

Tons of plans are in store prior to the November 20, 2020, release of Legendary Pictures and Warner Bros. PicturesGodzilla vs. Kong!

Legendary and Toho Co. Ltd. announced a huge slate of licensees that will deliver a diverse offering of merchandise and experiences to fans as they gear up to see two of cinema’s biggest icons battle it out on the big screen. International toy titan Playmates has been named master toy partner, with forthcoming products themed to Godzilla vs. Kong, as well as additional product lines inspired by the Monsterverse and Classic Toho Monsters.

In what I hope for, if Diamond’s Previews catalogue is any indication, is collecting more than just display pieces of super-deformed versions of the monsters. Plush Kong? Perhaps not, but in what we know so far is the following, and my thoughts:

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Is 3DRudder Rubbish for VR Users?

18 Nov

By Ed Sum
(The Vintage Tempest)

The 3dRudder is finally available for the PS4! It’s been available for a while for PC users, but when I’ve been virtual reality gaming on a console, I can’t think of any other uses other than to drive a tank instead of actually walking. Although I am still skeptical of using your feet (while seated) to emulate motion in an imaginary world, I feel the idea is not perfect in the long run.

It’s a shame navigating VR space for the home consumer is primitive. Go to CES, a military base or an arcade in South Asia, the likelihood of finding a hamster ball to walk around in for that illusion is better. Dedicated centres are not available worldwide. The better idea is to wait for holodecks which sadly won’t be coming anytime soon.

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Crowdfunding a Megazone 23

22 Aug

By Ed Sum
(The Vintage Tempest)

Before The Matrix, there was Megazone 23. This Japanese original video animation was the first to suggest that people are living in an illusion. This anime is renowned for being one of the earliest influencers not only to similar films made in later years, but it hailed the silver age of anime. Macross (aka Robotech) was released around the same time. Music was a major influence in making Megazone23 just as memorable. While the sound is distinctly 80’s, so was the career of Miyasato Kumi (宮里久美) at the height of her career. She was the voice of the virtual singing idol, EVE.

Sadly, older video releases of this excellent series are out of print. Finding any copy is through either paying through the nose through eBay for a complete edition or waiting for bigger news to release. It was remastered in high definition for Bluray but is only available in Japan. Thankfully, that’s all about to change:

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From Montreal to France–Gymnasia in VR

26 May

By Ed Sum
(The Vintage Tempest)

To Sleep, Perchance to Dream–perhaps that’s what creators from Clyde Henry Productions (Chris Lavis and Maciek Szczerbowski, directors of Madame Tutli-Putli) were thinking of in Gymnasia–a virtual reality experience premiering May 28 at Montreal’s Phi Centre as part of the >HUM(AI)N exhibition, which runs through September 15. For Canadian users who like to experience this on Oculus devices, including the recently released Quest, it’s now available free of charge in the Oculus store.

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