Atari’s Lock n’ Loaded with Getting Recharged!

Atari announced three new entries in the Recharged series earlier this week, and it’s BIG!

Atari LogoFans of the classic Atari® brand will be excited! This long-standing game publisher announced three new entries in the Recharged series, a line of revivals of arcade classics for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC for Steam and Epic Games Store, and Atari VCS.
 
The action kicks off with Centipede: Recharged, followed by Black Widow: Recharged on Thursday, Oct. 28, with Asteroids: Recharged and Breakout: Recharged arriving in Q4 2021.  
 

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More than a Retro Ode to Centipede Recharged

Centipede Recharged is massively updated and locally produced. Vancouver, BC based Adamvision Studios is the brains behind this product

Centipede RechargedAdamaVision Studios
Sneakybox Studios

Officially, there aren’t a lot of Atari “Recharged” titles. To my knowledge, there’s Battlezone VR, Tempest 4K, Missile Command and now Centipede. There’s a few unofficial updates and they don’t hold a candle to the classics unless the company is involved. There is Asteroids, and I’m still searching for a modern remake of Frogger, Pong, Pole Position and Breakout.

Centipede Recharged is available for the Atari VCS, Nintendo Switch, Steam (PC), Xbox Series X/S, Epic and PS4/5. Aside from blasting apart bugs and ranking up the global leaderboard, this highly addictive game will keep players shooting, bug wranglers cackling and game players shaking a fist at those scorpions. The fleas rain down the screen like they are part of The Matrix far more often when players last longer than ten minutes.

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Atari’s Missile Command hits the Mobile World & Fond Memories with Tempest 4K

Missile Command Cover artBy Ed Sum
(The Vintage Tempest)

Available on iOS and Android

Of all of Atari’s vast catalogue of classic games, the two I played the most were Tempest and Missile Command. With both games reimagined for current gen computers, consoles and mobiles, there’s more than a feeling of nostalgia going on. The latter is released to celebrate its 40th anniversary, and Tempest 4000 (available on Amazon)Missile Command and Atari is available for the Playstation 4 for a little longer than a month. I’ve played the Steam version of the latter for the PC, but using a controller is just not the same as using a paddle.

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Tempest 4K, STEAMed & Reviewed!

Tempest 4KBy Ed Sum
(The Vintage Tempest)

* Also available on the
PlayStation4 and Xbox One.

Sooner or later, the game to which I took my nickname from, had to be reviewed. Back in the 80’s with the huge arcade game boom, Atari’s Tempest was the game I fell in love with. Enter 2018, the 4K upgrade is here! I’m not talking about video resolution, but instead, how pumped this latest imagining is. It’s wild and crazy in how tough it gets after six levels from the start. Even after weeks of playing, I’m not completely proficient. The main problem is that no proper controller exists to play the game like it was originally designed.

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Remembering TRON the Movie, LEGO News and Reboot

Ever since the movie TRON graced the big screen, it’s become a cult phenomenon and there are no signs of it dying.

TRON Legacy movie posterEver since TRON first lit up the big screen, it’s been a cult phenomenon with no sign of derezzing anytime soon. Over at Brickset.com, the LEGO TRON: Legacy Lightcycle set has been confirmed—and if it lights up, I’ll be on it faster than a pair of dueling lightcycles cutting across the Grid. News like this always gets me nostalgic, so this weekend, I’ll be revisiting both films and imagining the what if of a third installment. If you’re curious where the franchise stands now, see TRON at 40 — Legacy, Future Films & Fandom.

In some ways, the upcoming Reboot: The Guardian Code hinted at what could’ve been. The series launched on Netflix worldwide (March 30, 2018) with Canada getting it later via YTV. Rather than slam it for “ruining childhoods,” I decided to watch and see if it could hold its own—especially compared to Legacy’s ending, where Quorra escaped the Grid into the real world.

TRON LEGO Legacy lightcycle set

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Re-imagining the Retro for VR gaming

VR gaming is here to stay, and it’s not likely to go away. Now if only developers can reimiagine some of the old games for this style of play!

doomvfrBy Ed Sum
(The Vintage Tempest)

Videogamers can belong to one camp or many. I love the idea of what virtual reality can bring to the electronic world of gaming. I have played enough demos and product to know what I like. This medium is absolutely perfect for simulators and first person shooters. VR gaming is here to stay, and it’s not likely to go away.

At the same time, I miss the simplicity of the older games found at arcades from the late 70’s to 90’s. I played many translations of these games on the PC or gamer consoles. While the low resolution and technology from a decade ago were not able of making VR come alive, the devices we have now are more than capable! Not every game needs photo-realism. To play these products will offer some exercise to those rarely flexed biceps and triceps. Before chiropractors can cry foul, I suggest all games have a fixed time limit so physical injury can not result.

My imagination is running wild at the idea of fine-tuning fond retro classics for VR gamers to marvel at. A few titles have been redesigned and instead of paddles or trackballs, players can use either motion controllers (like Sony Playstation’s Move) or a traditional gamepad. I still wonder if the original mold can be used though.

Some of the titles I like to see get re-imagined are grouped together than given its own entry.  I offer my thoughts on how each of them can work with either Mobile VR or standalone (Oculus, PlayStation VR or HTV Vive). While the former can fully render the classics in their original form, the latter is more about redesigning the game for a modern gamer to enjoy.

Tempest 4K

Tempest (Atari 1981)

Instead of a PS4 style of controller, to have this game played with motion sensors tracking hand motions will definitely tire many players out. To play it on a traditional controller will be easier, and the main reason why I feel this game deserves this VR treatment is in the fact it was designed with 3D in mind. A modernized version is in the works. Sadly, no word is said if this update will be designed for VR.

In what makes the experience special is when the geometric play field zooms in carrying the player’s ship (named The Claw) to the next level! To watch this pull you in like the wormhole sequence in Stargate SG-1 (or film) will have me at least squealing in delight like Starbuck launching out of the Battlestar Galactica!

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