Tag Archives: SEGA

A Day at the Races with Sonic the Hedgehog

25 Feb

Image result for sonic hedgehog poster movieBy Ed Sum
(The Vintage Tempest)

As Sonic the Hedgehog stays ahead in dominating the box office, this movie has everything video game aficionados of the Sega game expects to see. There are fun moments of him jumping around, dodging drones, and saving his friends all while searching for mystic rings that can help him teleport to new worlds. This real world setting may well hint at the next game–should look like if developers want to create Sonic Maximum 3D Overdrive.

The blue speedster is a kid who wants real friendships. When he’s a unique creature others want to exploit, to know who are his allies and enemies requires him to stay ahead of the game. The plot focuses on how to build trust, and that’s terrific. It’s a film meant for kids to enjoy and also take home to cuddle. On Earth, Sonic eventually comes to believe small-town sheriff Tom Wachowski (James Marsden) and his veterinarian wife, Maddie (Tika Sumpter) can help him.

Continue reading

Re-imagining the Retro for VR gaming

7 Jan

doomvfrBy Ed Sum
(The Vintage Tempest)

Videogamers can belong to one camp or many. I love the idea of what virtual reality can bring to the electronic world of gaming. I have played enough demos and product to know what I like. This medium is absolutely perfect for simulators and first person shooters.

At the same time, I miss the simplicity of the older games found at arcades from the late 70’s to 90’s. I played many translations of these games on the PC or gamer consoles. While the low resolution and technology from a decade ago were not able of making VR come alive, the devices we have now are more than capable! Not every game needs photo-realism. To play these products will offer some exercise to those rarely flexed biceps and triceps. Before chiropractors can cry foul, I suggest all games have a fixed time limit so physical injury can not result.

My imagination is running wild at the idea of fine-tuning fond retro classics for VR gamers to marvel at. A few titles have been redesigned and instead of paddles or trackballs, players can use either motion controllers (like Sony Playstation’s Move) or a traditional gamepad. I still wonder if the original mold can be used though.

Some of the titles I like to see get re-imagined are grouped together than given its own entry.  I offer my thoughts on how each of them can work with either Mobile VR or standalone (Oculus, PlayStation VR or HTV Vive). While the former can fully render the classics in their original form, the latter is more about redesigning the game for a modern gamer to enjoy.

Tempest (Atari 1981)

Instead of a PS4 style of controller, to have this game played with motion sensors tracking hand motions will definitely tire many players out. To play it on a traditional controller will be easier, and the main reason why I feel this game deserves this VR treatment is in the fact it was designed with 3D in mind. A modernized version is in the works. Sadly, no word is said if this update will be designed for VR.

In what makes the experience special is when the geometric play field zooms in carrying the player’s ship (named The Claw) to the next level! To watch this pull you in like the wormhole sequence in Stargate SG-1 (or film) will have me at least squealing in delight like Starbuck launching out of the Battlestar Galactica!

Continue reading

Look out Pac-Man, Here Comes Sonic! (in 2014)

3 Oct

sonic-tv-animation-tease-online-useBy Ed Sum (The Vintage Tempest)

Pac-Man is going to have some competition on the small screen next year, and that’s not in the video-game front. His ghostly adventures may get outed with some cheerful fun with what may be a new interpretation of Sonic the Hedgehog.

The new show is tentatively called Sonic Boom, and it will be a co-production between SEGA of America and Genao Prods. Set to premiere on Cartoon Network in the Fall of 2014, fifty-two 11-minute shorts are going to be made. Maybe it will be a different take from previous cartoons made in the past twenty years. The first iteration, Adventures of Sonic the Hedgehog (1993), was more comical in its scope, the second, Sonic the Hedgehog (also in 1993), was more dramatic, the third, Sonic Underground (1999), looked at his family and the last one Sonic X (2003) was more episodic. Other shorts were given a limited release.

Continue reading