Crowdfunding a Megazone 23

Megazone 23By Ed Sum
(The Vintage Tempest)

Before The Matrix, there was Megazone 23. This Japanese original video animation was the first to suggest that people are living in an illusion. This anime is renowned for being one of the earliest influencers not only to similar films made in later years, but it hailed the silver age of anime. Macross (aka Robotech) was released around the same time. Music was a major influence in making Megazone23 just as memorable. While the sound is distinctly 80’s, so was the career of Miyasato Kumi (宮里久美) at the height of her career. She was the voice of the virtual singing idol, EVE.

Sadly, older video releases of this excellent series are out of print. Finding any copy is through either paying through the nose through eBay for a complete edition or waiting for bigger news to release. It was remastered in high definition for Bluray but is only available in Japan. Thankfully, that’s all about to change:

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From Montreal to France–Gymnasia in VR

Megazone 23By Ed Sum
(The Vintage Tempest)

To Sleep, Perchance to Dream–perhaps that’s what creators from Clyde Henry Productions (Chris Lavis and Maciek Szczerbowski, directors of Madame Tutli-Putli) were thinking of in Gymnasia–a virtual reality experience premiering May 28 at Montreal’s Phi Centre as part of the >HUM(AI)N exhibition, which runs through September 15. For Canadian users who like to experience this on Oculus devices, including the recently released Quest, it’s now available free of charge in the Oculus store.

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The Victoria Film Festival Celebrates 25 Years! Picks of the 2019 Season

Victoria Film Festival 2016 LogoThe Victoria Film Festival is celebrating 25 years! While I could swear this local event has gone on longer, but oh how time flies. I covered this event in some form (limited or otherwise) ever since I saw Edison and Leo back in 2008 (for a college paper) and Chef of the South Polar tickled my taste buds in 2011. This movie taught me a thing or two about how to make do with limited supplies for good food and in what defines the taste in ramen. I was a starving student back then and now I’m a starving artist. This year offers a film about the said noodle dish as my number one must see. As my eclectic tastes are as diverse as the selection, Mirai of the Future (未来のミライ) flies high. This anime is getting screenings! Curiously, no hardcore sci-fi, horror or fantasy is listed this year. The diversity is more on creative and inspirational films than always be genre-specific.

This year sees the Victoria Conference Center offer a larger space for their Opening Gala film, Sink or Swim (Le Grain Bain) on Feb 1st at 6:30pm. This French comedy technically debuted last year at Cannes and is making waves cross borders. It’s about how a group of men well past their prime in the quest to achieve self-esteem. They become a synchronized swimming team, and the teamwork involved to beat to the drum is tough, but are we here to laugh at them and perhaps reflect upon our own lives. We have all been there at some point–stuck in some quagmire until that one moment helps us realize we’re alright. This film encourages the latter and that’s entertaining enough!

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Zombie Gunship, A Shoot-em Up VR Game!

Image result for zombie gunshipBy Ed Sum
(The Vintage Tempest)

Fans of Zombie shooters in the virtual reality front will find Zombie Gunship by Limbic Software very satisfying. It’s ported into a 3D battle royale for the Oculus Go and Gear VR. It became available June 1st in the Oculus Store and I have been enjoying it far too much in the past several weeks. I had to see how far I could get in about a month before writing this review.

I toyed with pretending to be Cyclops from the X-men by using the buttons on the side of the Gear VR (which I played in). With a proper controller, the experience is much better. In the vehicle, you are safe from these undead hordes, and blasting away with gleeful abandon! Precision aiming is required than to let the bullets spray all over. In the later stages, players might have to be careful about where they are aiming, lest they destroy the wrong thing!

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Beyond Ready Player One. On Technology and the Music

Ready Player One gets a full on review and deep analysis in Ed Sum’s review of the movie that’s loosely based on the novel.

Ready Player One

By Ed Sum
(The Vintage Tempest)

  • Spoiler Alert

The virtual reality (VR) interfaces we have today has not drastically changed in Steven Spielberg‘s adaptation of the book, Ready Player One by Ernest Cline. Futurists have to believe advancements in neural interfaces and holo projection will fill in the gap instead of advancements in the hardware used today. The former is vaguely suggested and the latter, none is even considered. This movie is not comparable to The Matrix or The Congress. Amusingly, a joke is made when nature calls. Unplugging is required.

Even in the future 30 years from now, folks are still wearing those darned headsets! I am having neural seizures since not everyone is going to have full command of their senses to believe the world they are jumping into is real. The IMAX 3D presentation hardly jumped; much of the visual treatment was flat. The music featured, however, was amazing and it spoke to me. Although for this glimpse into virtual reality, when my first exposure into this discourse is with William Gibson’s Neuromancer, the bar is set high. This work is neither at Masamune Shirow’s Ghost in the Shell level of exploration, even though the story offers a fleeting tease of what could be.

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Re-imagining the Retro for VR gaming

VR gaming is here to stay, and it’s not likely to go away. Now if only developers can reimiagine some of the old games for this style of play!

doomvfrBy Ed Sum
(The Vintage Tempest)

Videogamers can belong to one camp or many. I love the idea of what virtual reality can bring to the electronic world of gaming. I have played enough demos and product to know what I like. This medium is absolutely perfect for simulators and first person shooters. VR gaming is here to stay, and it’s not likely to go away.

At the same time, I miss the simplicity of the older games found at arcades from the late 70’s to 90’s. I played many translations of these games on the PC or gamer consoles. While the low resolution and technology from a decade ago were not able of making VR come alive, the devices we have now are more than capable! Not every game needs photo-realism. To play these products will offer some exercise to those rarely flexed biceps and triceps. Before chiropractors can cry foul, I suggest all games have a fixed time limit so physical injury can not result.

My imagination is running wild at the idea of fine-tuning fond retro classics for VR gamers to marvel at. A few titles have been redesigned and instead of paddles or trackballs, players can use either motion controllers (like Sony Playstation’s Move) or a traditional gamepad. I still wonder if the original mold can be used though.

Some of the titles I like to see get re-imagined are grouped together than given its own entry.  I offer my thoughts on how each of them can work with either Mobile VR or standalone (Oculus, PlayStation VR or HTV Vive). While the former can fully render the classics in their original form, the latter is more about redesigning the game for a modern gamer to enjoy.

Megazone 23

Tempest (Atari 1981)

Instead of a PS4 style of controller, to have this game played with motion sensors tracking hand motions will definitely tire many players out. To play it on a traditional controller will be easier, and the main reason why I feel this game deserves this VR treatment is in the fact it was designed with 3D in mind. A modernized version is in the works. Sadly, no word is said if this update will be designed for VR.

In what makes the experience special is when the geometric play field zooms in carrying the player’s ship (named The Claw) to the next level! To watch this pull you in like the wormhole sequence in Stargate SG-1 (or film) will have me at least squealing in delight like Starbuck launching out of the Battlestar Galactica!

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