Putting Together “The Hollow Child” — An Interview with Jeremy Lutter and Ben Rollo

When the supernatural is involved, anything can be found in the wilds of British Columbia, where The Hollow Child was filmed. Just what terror is involved, well….

Jeremy Lutter and Ben Rollo behind the scenes of The Hollow Child
(left) Jeremy Lutter (right) Ben Rollo

Plays
Feb 9, 9:00pm and Feb 11, 4:00pm

Silvercity
3130 Tillicum Rd.
Victoria, BC

The supernatural world of malevolent entities is never far in “The Hollow Child.” It’s in the woods and the neighbourhood — a concept director Jeremy Lutter and writer Ben Rollo effectively convey in their debut feature film premiering at the 2017 Victoria Film Festival, which starts today.

One of the telling visuals is how Lutter wanted the woods to appear outside of every window of the abode. Living by the forest can sometimes create a certain air of unease, especially if it’s everywhere. You never know what can thunder out. This danger is effervescent in “The Witch” (2016) and it may have inspired these two when making this work. Instead, in conversation, Lutter mused about the possibility of Rollo having his own dealings with those spirits since he lived by the woods. Part of the experiences seen in this film might be considered autobiographical.

“When living in the West Coast of Canada, it made sense to make the woods scary and have the story focus on the wild vs civilization,” said Lutter.

When the supernatural is involved, anything can be found in the wilds of British Columbia and this movie was filmed here. This province is well-known for its Bigfoot legends than fears over the ‘wee folks, namely gnomes or fairies from European tradition — to which this film takes inspiration from. With this movie, there’s a certain type of ‘tree-folk’ known to cause problems and, according to these filmmakers, the sleepy township is sort of aware of but does not talk about, which adds to this film’s ominous tone.

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In Conversation with MCM, Redefining Storytelling with the multi-narrative “Dirt”

MCM (Michael Milligan) is a prolific and progressive-thinking author, screenwriter, computer programmer making waves with his mobile app, Get Dirt.

By Ed Sum (The Vintage Tempest)

201699_10150171129933450_3208833_oMCM (Michael Milligan) is a prolific and progressive-thinking author, screenwriter, computer programmer making waves with his mobile app, Get Dirt. It redefines how a story can be told. Instead of reading a book, the tale is told through a different kind of “found footage.” Unlike the cinema approach which locks viewers to a sequentially edited product, all the information is at the user’s disposal and he or she has to shift through it to discover the tale. There’s also a comparison to a Victorian-age book, but more on that later.

Part of his approach comes from a condition he has. Aphantasia is a rare problem where folks are unable to mentally visualize images. “I can’t see things in my mind’s eye,” said MCM, “It’s actually a brilliant thing, I think, for script writing especially because a scene or any event is built out of key components that you need to focus on for its execution to make sense, and everything else is extraneous because I don’t know what it looks like.”

When writing for animation, especially at the preschool level, the formula is simple: educate the viewer. Often, the piece involves teaching a lesson the youth can take to apply in everyday life as they grow up. As with many programs developed in this television entertainment medium, they are done in a boardroom in a roundtable discussion. Ideas are pitched and in what’s developed, it’s made into a 23-minute show. This writer’s task is to develop a focused script that gets to the point. Continue reading “In Conversation with MCM, Redefining Storytelling with the multi-narrative “Dirt””

Level Achieved. Unlocked, the World of Games Interview with Jeremy Snead

Both Videogames the Movie and the upcoming eight-part documentary, Unlocked, the World of Games Revealed are a passion project from filmmaker Jeremy Snead.

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By Ed Sum (The Vintage Tempest)

Both Videogames the Movie and the upcoming eight-part documentary, Unlocked, the World of Games Revealed are a passion project from filmmaker Jeremy Snead. With the former, he focussed on certain aspects of an industry that he knew he could comfortably cover — history, culture and business — but as for what’s next, the seeds were already planted and to see the idea grow was required.

“I met a couple of producers that asked me what to make next if I could take my pick, and that’s where Unlocked started,” said Snead.

This new series will become available online Dec 15, through iTunes, Google Play, Steam and Amazon and a physical release with bonus material is being planned. The topics explored present more than a look at videogames impact upon society. It has celebrity correspondents who are genuinely interested in the subject they are presenting. To decide on what topics to explore was not easy for this producer. The list was huge. To match the right person to look into that particular aspect of an industry or part of the culture was not always easy. To decide on having eight topics explored throughout the eight episodes felt right, according to this director, and he joked, “How long do we need [to tell the story] without lingering too much without making it a Ken Burns 15 hour style docu-series?”

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What’s Next after Arcana Studios’ Howard Lovecraft and The Frozen Kingdom?

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By Ed Sum (The Vintage Tempest)

Howard Lovecraft and the Frozen Kingdom can make a great holiday gift for fans of Cthulhu and H.P. Lovecraft’s works. The adult self may well be morbid with his harsh opinions about the people he’s met and the Jazz Age he lived in, but for the youth, his innocence has yet to be tarnished. With snow hitting parts of the Pacific Northwest, I have the print volume, video releaseHoward Lovecraft and compilation hardcover (amazon listing) to cozy up to and the Dreamlands to visit as I lay snuggled up in my blanket. Some comic book stores may not be able to order them in, and thankfully they can be obtained through Arcana Studios’ website or on AmazonHoward Lovecraft.

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I wanted to know more about what’s coming for this trilogy. Reception is great for the animated version, and Arcana Studios is focussing on making Howie one of their flagship products. Michelle O’Reilly (pictured right), co-founder of the company, explained both she and her husband, Sean, wanted to give their production house a bit of rebrand. They want to focus more on kid-friendly content. She said, “Everyone loves H.P. Lovecraft but he’s not very kid-friendly. We made our own version that’s suitable for younger audiences.”

When looking at the two mediums to which this character is developed for, some readers/viewers may well notice a difference in artistic style. “Gary Yuen is our art director and modeler, and I really do love how he went into a much more Tim Burton look especially with Howard. Because there were so many artists on the book series, Howard’s look was never completely locked down,” Sean explained. “One of the greatest things from comic to movie comes from learning what worked and what didn’t work and being able to make those changes.”

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[Victoria, BC] NeXus Con Sets Out to Bend the Rules of Gaming Come Aug 27!

Nexus-Con-teaserBy Ed Sum (The Vintage Tempest)

NeXus Con is a new event organized by Dwayne Morash who simply wants to introduce folks to gaming (in all its various forms). The show will be held at Saanich Commonwealth Place on August 27th, 2016 from 11am to 9pm, and it is an intimate type of event where it will be capped at 40 or so people

New players do not have the opportunity to simply try games out without buying, and this show hopes to change all that by flipping the formula traditionally found in conventions. Most shows require a separate entry fee just to play in tournaments. This event dispenses with all that and it’s going to be more like a meet n’ greet spotlighting the favourite games of past and present.

Morash is the founder/editor of Game Nexus, a local news and information site for all things related to games. Just like this website, there will be video games, tabletop miniature battles, role-playing games and collectable card games to try out. For a reasonable fee of $25, attendees can sample the best in what gaming has to offer. Trends change like the roll of the dice, and the goal of Morash is to provide a quality event minus all the hustle and bustle of one that is corporate run. He gave me a heads up about this event, and I had some questions:

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In Conversation With Actor/Musician Garry Chalk

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By Ed Sum (The Vintage Tempest)

Garry Chalk is one of those actors who created the voice of many of my favourite characters in animation in the 1990’s. As the voice of Turbo and Slash in Mainframe Entertainment’s Reboot and later Optimus Primal in Transformers: Beast Wars / Machines, I really liked how he put his all into those characters. Back then, the Internet was not available and I had to depend on keeping an eagle eye and sharp ear to the credits to recognize what he appeared in. Little did I know he had a vast and rewarding career in film, television and theatre before coming onto the animation scene.

When I spoke to him about his more recent work, especially in O. Corbin Saleken‘s Patterson’s Wager (which is getting screenings in upcoming film festivals around North America and is on VOD), this performer said, “I’m not one of those kinds of method actors who look for characters in other people. I develop what’s within me and who I am and put me in that situation. I know myself better than anyone else. There’s a whole emotional gambit to consider, but in every one of them, there’s a facet of what you’re going to make the character be. So the core essence of any character [I play] is me with a bunch of additional circumstances to shape my response.”

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