Dreaming of Shawn’s List of Top 25 SNES games? Part Two Arrives!

This time I’ll look at some of the grandest epics and most jaw-dropping technological innovations of the era. These games are widely loved and played to this day, and still inspire and affect modern game designers.

shawn

By Shawn Trommeshauser
(Dreaming in Digital)

It’s been a while, but here is the second part of my personal top 25 Super Nintendo games (You can read part 1 here). This time I’ll look at some of the grandest epics and most jaw-dropping technological innovations of the era. These games are widely loved and played to this day, and still inspire and affect modern game designers.

As I mentioned previously, I ended up with FAR too many games to choose from, so I had to give myself some limitations to narrow down the field.

Rule 1: The game must have been released in the North American Market at the time. This eliminates several Super Famicom titles I enjoyed such as Rockman & Forte and The Firemen.

Rule 2: It must be a game I originally played on actual hardware when it was current, not something I discovered in later years through later releases of the game, or fan-translation patches using emulation on PC. A lot of Role Playing Games got bumped due to this—Seiken Densetsu 3, Final Fantasy V, and Front Mission to name a few.

And now we continue:

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YTV’s June 4th, ReBoot with The Guardian Code Reviewed

Had ReBoot: The Guardian Code been titled anything else, this television program would not have been so derided.

ReBootBy Ed Sum
(The Vintage Tempest)

Had ReBoot: The Guardian Code been titled anything else, this television program would not have been so derided. This series is available to most fans to see on Netflix worldwide. In Canada, YTV has exclusive rights and no firewall can stop crackers to use a VPN service to see the series online. It will soon broadcast on June 4th for those living north of the 49th who do not as technically savvy.

By not making this new chapter part of a much-beloved part of animation history would give this product a better chance for love. Also, the fact this series borrowed a lot from Code Lyoko did not help. This series did not do justice to those who loved ReBoot, the original series, like myself. Nothing is followed up on. A few real-world details connecting the past to modern day are offered, but nothing is said to explain how computer programmers know about the Guardians. This backstory is the only reason I’m going to continue watching.

Some decades have obviously passed. The location of Mainframe is revealed to be located in the basement of a school, and this fact strikes me as odd. I do not expect such a computer system which is home to Bob, Dot and Enzo to exist there. Perhaps the system they discovered is a backup server; the real one is lurking in some forgotten hallway at Electronic Arts Burnaby.

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Returning to the Fold: MtG Arena & Hopes Before the Apr 26th Update

ReBoot

By Ed Sum
(The Vintage Tempest)

Magic the Gathering: Arena is Wizards of the Coast‘s next digital iteration of Stainless Games’ Magic Duels. They have taken over development and have created a glitzier version which I appreciate. This update sports a new engine to allow for easier integration of new cards (and perhaps old too) when this product comes out of Beta testing. This change may happen very soon. On March 26th, new features will open up and Dominaria is being added. I am more excited to play this new set more so than owning the cards.

I played this set during the prerelease weekend and did better than expected. The practice I got in with the video game helped me win a few games than be smeared. WotC’s goal to bridge the two formats worked. Soon, I can ditch Duels in favour of Arena once the testing tag is removed. I may still continue to show up at some local game store events, but I feel like I’m done “paying” to play. As long as Arena has a mode for casuals, I will be sold on this new product. I have far too many hobbies where I sink just as much money into, and those I’m not too deep into will have to go. Daily quests for coin rewards are far more appealing to take on. Packs of cards now have wild cards that can be exchanged for specifics pieces. This feature is terrific, such that nailing any card is possible. To do this for the physical game means spending a lot of money for multiples of a killer card.

In the Beta product, this product focuses on player vs player battles. Coming changes include “best of one” events (no clearer definition is offered in the press release), an improvement in how to earn currency and added features. I am hoping narrative elements (much like in Duels for starting players) will be included, and perhaps also a test mode for experimental decks. Playing against opponents around the world is enjoyable, but I want a space where wins and losses are not recorded under DCI league. Supposedly, this feature is available in Magic Online; however, this iteration is as old as the Commodore PET displayed at the Royal BC Museum — it’s not a user-friendly system.

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Rev Up for Shawn’s Top 25 SNES Games (Part 1)

The SNES is tied with the original Sony PlayStation as my favourite systems of all time. I’ve played a good chunk of them. So here’s my thoughts on the best of the best, my personal favourite Super Nintendo games of all time!

shawnBy Shawn Trommeshauser
(Dreaming in Digital)

As an 80s kid, I grew up right beside video games and have fond memories of every gaming system I’ve played from the Intellivision to the PlayStation 4. Whether you’re shooting ducks with a bright orange light gun to performing in a rock concert with a plastic drum set, video games have always tried to offer a safer and cheaper way to experience any thrills you could imagine. This is the thing I love most about gaming, the advancements and imagination put into using the technology to its fullest. There is always a new gimmick, a new way to play.

My favorite era for gaming was the 90s. The console wars were in full swing with Sega trying everything in their power to chip away at Nintendo’s market share in North America. Meanwhile, Sony was getting ready to take the gaming world by storm with a 3D revolution. It was a time of desperate innovation and cutthroat competition which made the 90s one of the most amazing times to be a gamer. Every new advance in technology was changing what could be done with game design more than ever before, and these advances were arriving faster with each year that passed.

From the mid-80’s to the mid-90’s Nintendo was king. Sega had their loyal fans, but their 8-bit console, the Master System, never took off in North America the way it did in Europe. Nintendo’s first venture into the video game Market revived an industry that had fallen apart under older companies such as Atari in the early 80’s and ended up giving them a virtual monopoly on console gaming in Canada and the US. The Nintendo Entertainment System (NES) hit the market like a tidal wave and it wasn’t long before everyone was using the name ‘Nintendo’ interchangeably with the term ‘video game’.

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Beyond Ready Player One. On Technology and the Music

Ready Player One gets a full on review and deep analysis in Ed Sum’s review of the movie that’s loosely based on the novel.

Ready Player One

By Ed Sum
(The Vintage Tempest)

  • Spoiler Alert

The virtual reality (VR) interfaces we have today has not drastically changed in Steven Spielberg‘s adaptation of the book, Ready Player One by Ernest Cline. Futurists have to believe advancements in neural interfaces and holo projection will fill in the gap instead of advancements in the hardware used today. The former is vaguely suggested and the latter, none is even considered. This movie is not comparable to The Matrix or The Congress. Amusingly, a joke is made when nature calls. Unplugging is required.

Even in the future 30 years from now, folks are still wearing those darned headsets! I am having neural seizures since not everyone is going to have full command of their senses to believe the world they are jumping into is real. The IMAX 3D presentation hardly jumped; much of the visual treatment was flat. The music featured, however, was amazing and it spoke to me. Although for this glimpse into virtual reality, when my first exposure into this discourse is with William Gibson’s Neuromancer, the bar is set high. This work is neither at Masamune Shirow’s Ghost in the Shell level of exploration, even though the story offers a fleeting tease of what could be.

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Go Get ‘Em! Geek Girls, Documentary Review

ReBoot

Upcoming Shows:
AUSTRALIA –
Demand Film
March 19-April 9, 6:30pm

CANADA, WINNIPEG –
Winnipeg Cinematheque
March 21-25 & 29

UK, LEEDS –
Left Bank Leeds
March 29, 8pm

BELGIUM, BRUSSELS –
Millenium Documentary Film Festival
March 21, 7pm & March 25, 5pm

Geek Girls is a documentary by filmmaker Gina Hara (Your Place or Minecraft), chronicling her journey on why life as a female nerd is tough. A brief background about her childhood explains her motivations, and to see her interview other women (11 in total) who have found occupations by keeping true to themselves is inspiring no matter what the gender. This 80-minute production looks at how nerdom is a badge of honour instead of a sign of shame.

Sometimes the gender issue is not always in focus, as nearly every child played with dolls (Barbie, Transformers and GI Joe all belong in the same category), read comics, traded baseball cards or played some kind of video game. The labelling happened when peers in high school knew these secrets. Though back then, etymologists will note the words nerd and geek meant different things. The modern definition is more synonymous, and with this work, looks at these ladies deal against so-called societal norms.

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