Although the graphic user interface in Ysbryd Game‘s latest product is fairly easy to figure out, I struggled with parts of the game. When fighting against the many monsters found in World of Horror to get me into the mood for Halloween, the ability to plan out my moves needs to be streamlined. Just how it’s organised in this early release demo is really wonky, and it’s like flipping through an old edition of Call of Cthulhu RPG just to consult various tables.
Even though the interface reveals what each icon represents with a word, I still struggled with wondering what actions can succeed each other. This system also calculates just how many points each move does, and it can’t go over 200. Therefore, planning what your best method of attack is important! Also, the option to run away is tucked elsewhere! It should be a primary action, rather than delegated into a submenu. Just like this pen and paper game, this electronic counterpart it depends more on solving the mystery and reciting the ritual to dispel the terror than fighting everything head on.
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