Tag Archives: Retro Gaming

Dreaming of Shawn’s List of Top 25 SNES games? Part Two Arrives!

4 Jun

shawn

By Shawn Trommeshauser
(Dreaming in Digital)

It’s been a while, but here is the second part of my personal top 25 Super Nintendo games (You can read part 1 here). This time I’ll look at some of the grandest epics and most jaw-dropping technological innovations of the era. These games are widely loved and played to this day, and still inspire and affect modern game designers.

As I mentioned previously, I ended up with FAR too many games to choose from, so I had to give myself some limitations to narrow down the field.

Rule 1: The game must have been released in the North American Market at the time. This eliminates several Super Famicom titles I enjoyed such as Rockman & Forte and The Firemen.

Rule 2: It must be a game I originally played on actual hardware when it was current, not something I discovered in later years through later releases of the game, or fan-translation patches using emulation on PC. A lot of Role Playing Games got bumped due to this—Seiken Densetsu 3, Final Fantasy V, and Front Mission to name a few.

And now we continue:

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Rev Up for Shawn’s Top 25 SNES Games (Part 1)

7 Apr

By Shawn Trommeshauser
(Dreaming in Digital)

As an 80’s kid, I grew up right beside video games and have fond memories of every gaming system I’ve played from the Intellivision to the PlayStation 4. Whether you’re shooting ducks with a bright orange light gun to performing in a rock concert with a plastic drum set, video games have always tried to offer a safer and cheaper way to experience any thrills you could imagine. This is the thing I love most about gaming, the advancements and imagination put into using the technology to its fullest. There is always a new gimmick, a new way to play.

My favorite era for gaming was the 90’s. The console wars were in full swing with Sega trying everything in their power to chip away at Nintendo’s market share in North America. Meanwhile Sony was getting ready to take the gaming world by storm with a 3D revolution. It was a time of desperate innovation and cutthroat competition which made the 90’s one of the most amazing times to be a gamer. Every new advance in technology was changing what could be done with game design more than ever before, and these advances were arriving faster with each year that passed.

From the mid-80’s to the mid-90’s Nintendo was king. Sega had their loyal fans, but their 8-bit console, the Master System, never took off in North America the way it did in Europe. Nintendo’s first venture into the video game Market revived an industry that had fallen apart under older companies such as Atari in the early 80’s and ended up giving them a virtual monopoly on console gaming in Canada and the US. The Nintendo Entertainment System (NES) hit the market like a tidal wave and it wasn’t long before everyone was using the name ‘Nintendo’ interchangeably with the term ‘video game’.

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Remembering TRON the Movie, LEGO News & On Reboot

24 Mar

By Ed Sum
(The Vintage Tempest)

Ever since the movie TRON graced the big screen, it’s become a cult phenomenon and there are no signs of it dying. On Brickset.com, confirmed is the release of the TRON Legacy Lightcycle! If it lights up, I’m going to be on it faster than a … those bikes fighting each other for control on the Grid! This recent news had me feeling nostalgic for the film, and this weekend, I will be watching both works again and having thought experiments in what the third film could have been if only …

In some ways, the upcoming Reboot: The Guardian Code offers a glimpse of what may have been. This series is set to debut on Netflix on March 30th, worldwide (except Canada). YTV has exclusive rights for this country up North and will broadcast in June of 2018. Instead of outright slamming this show by saying it’s ruining my childhood, I will watch it and decide afterward if it is even worthy of the Reboot name, much less take an opposite approach of how TRON: Legacy ended when Quorra escaped the Grid.

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Re-imagining the Retro for VR gaming

7 Jan

doomvfrBy Ed Sum
(The Vintage Tempest)

Videogamers can belong to one camp or many. I love the idea of what virtual reality can bring to the electronic world of gaming. I have played enough demos and product to know what I like. This medium is absolutely perfect for simulators and first person shooters.

At the same time, I miss the simplicity of the older games found at arcades from the late 70’s to 90’s. I played many translations of these games on the PC or gamer consoles. While the low resolution and technology from a decade ago were not able of making VR come alive, the devices we have now are more than capable! Not every game needs photo-realism. To play these products will offer some exercise to those rarely flexed biceps and triceps. Before chiropractors can cry foul, I suggest all games have a fixed time limit so physical injury can not result.

My imagination is running wild at the idea of fine-tuning fond retro classics for VR gamers to marvel at. A few titles have been redesigned and instead of paddles or trackballs, players can use either motion controllers (like Sony Playstation’s Move) or a traditional gamepad. I still wonder if the original mold can be used though.

Some of the titles I like to see get re-imagined are grouped together than given its own entry.  I offer my thoughts on how each of them can work with either Mobile VR or standalone (Oculus, PlayStation VR or HTV Vive). While the former can fully render the classics in their original form, the latter is more about redesigning the game for a modern gamer to enjoy.

Tempest (Atari 1981)

Instead of a PS4 style of controller, to have this game played with motion sensors tracking hand motions will definitely tire many players out. To play it on a traditional controller will be easier, and the main reason why I feel this game deserves this VR treatment is in the fact it was designed with 3D in mind. A modernized version is in the works. Sadly, no word is said if this update will be designed for VR.

In what makes the experience special is when the geometric play field zooms in carrying the player’s ship (named The Claw) to the next level! To watch this pull you in like the wormhole sequence in Stargate SG-1 (or film) will have me at least squealing in delight like Starbuck launching out of the Battlestar Galactica!

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