Tag Archives: VR

Zombie Gunship, A Shoot-em Up VR Game!

26 Jun

Image result for zombie gunshipBy Ed Sum
(The Vintage Tempest)

Fans of Zombie shooters in the virtual reality front will find Zombie Gunship by Limbic Software very satisfying. It’s ported into a 3D battle royale for the Oculus Go and Gear VR. It became available June 1st in the Oculus Store and I have been enjoying it far too much in the past several weeks. I had to see how far I could get in about a month before writing this review.

I toyed with pretending to be Cyclops from the X-men by using the buttons on the side of the Gear VR (which I played in). With a proper controller, the experience is much better. In the vehicle, you are safe from these undead hordes, and blasting away with gleeful abandon! Precision aiming is required than to let the bullets spray all over. In the later stages, players might have to be careful about where they are aiming, lest they destroy the wrong thing!

Continue reading

Advertisements

What’s Next after Cardboard Crash, VR Cinema? Talking to NFB’s Vincent McCurley

11 Jan

image1

By Ed Sum (The Vintage Tempest)

Virtual Reality (VR) is making further steps into the mainstream this year, and Vincent McCurley, Creative Technologist of the National Film Board of Canada (NFB), knows how to make an experience in this field matter. His work, Cardboard Crash, is only a beginning in exploring what this technology can do. It is not always about smoke and mirrors. The applications range from use in drawing in the third dimension to medical imaging — one day, doctors might be able to perform emergency surgery in the virtual space because they can’t get to the hospital in time. While its use in the entertainment forefront is getting the most attention at shows like the 2017 Consumer Electronics Show which wrapped last weekend and at film festivals there’s more to this technology than meets the eye.

“It’s really about putting the audience in a position where they feel like they’re actually in that world. My program came out of that core idea of what makes VR different than any other medium,” said McCurley.

Ultimately, VR is the computer mediation of our senses. A truly immersive experience makes what’s presented by wearing that headset completely indistinguishable from reality to an image on a computer. A suspension of disbelief is required and a willingness to be entertained (or shocked) by the computer program creates part of the fun. For this particular application, this software engineer and filmmaker created, it explores a topic that academia is interested in. It’s a subject worth exploring when considering Google wants to put self-driving cars on the market. The future is looking dangerous.

Continue reading

Ed’s Top 10 Picks of the 2016 Vancouver International Film Festival

29 Sep

url

By Ed Sum (The Vintage Tempest)

The 2016 Vancouver International Film Festival starts today and their selection of animated films and nerdy delights is fantastic! From a few television spotlights to films, this year’s event is of particular interest to me because the industry is paying attention to the coming thing  — virtual reality. From an industry exchange and VR pass to a discussion on how it affects storytelling in a cinematic medium, I am interested. This new technology to immerse audiences into a virtual world is challenging, and just how storytellers and filmmakers can use the medium certainly needs to be discussed. Does the story work like a choose-your-own-adventure book or is the narrative just that much more difficult to curtail? If the viewer is in total control, they can navigate anywhere. This industry panel will certainly explore it all for much of the day.

With a unique catalog of horror and animation films, I just wonder if I can see it all? or will I have to limit what my budget can allow? At least I have this top ten list of what I has my eye in this year’s programme:

Continue reading