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The Legend of Zelda Encyclopedia Preview (North American Edition)

18 Jun

By Ed Sum
(The Vintage Tempest)

  • Spoiler Alert
  • Publication Date: June 19, 2018

The best part of owning a physical copy of The Legend of Zelda Encyclopedia is in reading how all the lore from the video games ties together by being able to flip back and forth to the references to other sections. This work sadly does not include Breath of the Wild because it was originally published in Japan last year, at the same time the game made its release. It’s safe to assume an addendum will happen. In the meantime, for fans of the games prior, there are 332 pages of goodness to digest. It completes the Goddess Collection—Hyrule Historia and Art & Artifacts. If the Tri-Force symbol needs its centre to be filled, a fourth volume is inevitable.

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Dreaming of Shawn’s List of Top 25 SNES games? Part Two Arrives!

4 Jun

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By Shawn Trommeshauser
(Dreaming in Digital)

It’s been a while, but here is the second part of my personal top 25 Super Nintendo games (You can read part 1 here). This time I’ll look at some of the grandest epics and most jaw-dropping technological innovations of the era. These games are widely loved and played to this day, and still inspire and affect modern game designers.

As I mentioned previously, I ended up with FAR too many games to choose from, so I had to give myself some limitations to narrow down the field.

Rule 1: The game must have been released in the North American Market at the time. This eliminates several Super Famicom titles I enjoyed such as Rockman & Forte and The Firemen.

Rule 2: It must be a game I originally played on actual hardware when it was current, not something I discovered in later years through later releases of the game, or fan-translation patches using emulation on PC. A lot of Role Playing Games got bumped due to this—Seiken Densetsu 3, Final Fantasy V, and Front Mission to name a few.

And now we continue:

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YTV’s June 4th, ReBoot with The Guardian Code Reviewed

2 Jun

By Ed Sum
(The Vintage Tempest)

Had ReBoot: The Guardian Code been titled anything else, this television program would not have been so derided. This series is available to most fans to see on Netflix worldwide. In Canada, YTV has exclusive rights and no firewall can stop crackers to use a VPN service to see the series online. It will soon broadcast on June 4th for those living north of the 49th who do not as technically savvy.

By not making this new chapter part of a much-beloved part of animation history would give this product a better chance for love. Also, the fact this series borrowed a lot from Code Lyoko did not help. This series did not do justice to those who loved ReBoot, the original series, like myself. Nothing is followed up on. A few real-world details connecting the past to modern day are offered, but nothing is said to explain how computer programmers know about the Guardians. This backstory is the only reason I’m going to continue watching.

Some decades have obviously passed. The location of Mainframe is revealed to be located in the basement of a school, and this fact strikes me as odd. I do not expect such a computer system which is home to Bob, Dot and Enzo to exist there. Perhaps the system they discovered is a backup server; the real one is lurking in some forgotten hallway at Electronic Arts Burnaby.

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A Breath of the Wild is coming for Zelda Fans, A Preview

15 May

zelda.jpg

By Ed Sum
(The Vintage Tempest)

Dark Horse Comics is proud to announce The Legend of Zelda™: Breath of the Wild—Creating a Champion art book, which will go on sale November 2018. I am looking forward to picking up this work to see how the world was developed since this game is the only reason I’m owning a Nintendo Switch.

This work is the latest addition to Dark Horse and Nintendo’s bestselling publishing line and is preceded by The Legend of Zelda: Hyrule HistoriaThe Legend of Zelda: Art & ArtifactsThe Legend of Zelda EncyclopediaThe Art of Splatoon, and The Art of Fire Emblem: Awakening.

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