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On Why We Need A D&D Augmented Reality Game

12 Sep

10+ Free Augmented Reality & Virtual Reality Photos - PixabayBy Ed Sum
(The Vintage Tempest)

Very few mobile augmented reality games are truly cooperative multiplayer experiences. For example: wouldn’t it be better for friends to gather to walk a dinosaur than one? Owen Grady can barely do it in Jurassic Park. Without help, he’d be dead meat. In Harry Potter: Wizards Unite, the only time players truly band together is during tower challenges. I don’t play this game as often, but ever since the Covid-19 pandemic changed this particular part of the game, I’ve been finding random players to join up with far more easily. Pokémon GO has become a touch more couch potato friendly for players with access to gyms that are within eyesight. 

Whatever the franchise is, I like to have a game where players solve virtual tasks together instead of always fighting an opponent. That is, we need a mobile game that encourages team play throughout. Wizards Unite has shown how one profession can be weaving healing spells in the background while others are fighting. When considering developers have figured out how teamwork can be done realizing, Dungeons and Dragons is a natural next step!

Dungeons & Dragons' in AR Teased by Wizards of the Coast StudioWotC’s Digital Games Studio teased at AR products for the pen and paper game, and it’s not the same as as having a standalone product. Niantic is trying to build a global AR alliance so this technology can go into new places. The current global mission in Pokemon GO is a great example of a D&D style Living Campaign. The company hopes players worldwide will accomplish an enormous task of doing two million mega raid to unlock the next Mega Pokemon. I can only imagine Temple of Elemental Evil being challenged by multiple parties to defeat a huge foe. Instead of focusing on dungeon crawling, why can’t we have more players working together to deal with a global threat?

World of Warcraft - Download

What can be played overlaid in our real world can include Blizzard’s Diablo. With IV coming, this company is not likely to develop for the mobile world soon. However, the producers can consider Worlds of Warcraft since the concept of wandering around and killing things (than catching) can be appealing for those who can distinguish fantasy from reality. The ESRB rating will have to be heavily plastered as a warning sign, but designing such a game can be done. Just look at Ghostbusters World!

As long as the graphics don’t overshadow the game, anything is possible. Blizzard was considering it, but there’s been no new further updates since the idea was reported at UploadVR.com. Getting gamers to explore the real world versus augmented can get amusing. It’d be funny (or exciting) to meet the person named BeggingforBagels. Just look at Ready Player One

The Witcher Free Pokémon Go-Style Augmented-Reality Game in the Works -  Variety

The upcoming Witcher, Monster Slayer game shows it’s possible to interact with non-player characters. The teasers show how sword play has been translated over and this is the only part of the game I’m excited for. Honestly, we don’t need another clone of Pokémon Go where you’re just collecting and leveling up. Imitation of another company’s property is not helping the AR gaming industry any.

The best multiplayer experience is still with Ingress when players negotiate how to expand zones of control. I can see this idea being changed around to see characters from different alignments owning different parts of the world. Fantasy fiction is often about good versus evil more than anything else.

Because of the COVID pandemic, to have a game where social gatherings are encouraged will not be immediately welcomed. It can be developed now so that when this situation is under control, we can have small meetings–players forming dungeon raiding parties–to handle scenarios (community days) under a mobile situation. All we need is for Wizards of the Coast to update D&D past its pen and paper beginnings for today’s mobile generation!

Retrogaming or SID Programming with The C64?

10 Sep

By Ed Sum
(The Vintage Tempest)

The Commodore 64 was the very first computer I ever owned, and I have fond memories of learning how to type with it. It doesn’t hold a candle to a proper typewriter but if people weren’t playing video games, just what this machine is used for was limited. For myself, I learned how to code in BASIC and tinkered in GEOS (a graphic user interface) to teach myself elementary graphic design before I finally learned C on an Apple Mac in high school.

Nostalgia is more than likely to drive sales as this machine makes a comeback as a retro gaming device. Amusingly enough, Retro Games Ltd  is the maker. Having this focus can be a detriment when I recall the original packaging suggested this computer can do a whole lot more!

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Video

Putting Together the Pieces on why We Want to Believe in the #Paranormal

5 Aug

nullBy Ed Sum
(The Vintage Tempest)

The finale to JoBlo’s streaming video paranormal investigative program We Want to Believe “The Demon Jar” is now available to watch! For anyone wanting a crash course in the meat and potatoes of what happens in a paranormal investigation, this episode serves it up par excellence and comes to a satisfying conclusion which is very informational!

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Who’s the Boss in Sugar Heist?

1 Aug

By Ed Sum
(The Vintage Tempest)

Expected Release Date:
December 2020

Preordering is now available!

Had YouTube comedian/animator Alex Clark and Marvel Entertainment’s writer Zach Craley (Spider-Man) been able to license DreamWorks’ Boss Baby–more so the television series than the film–I’m sure their game Sugar Heist can get dressed for an even higher success. Their card game easily hit its Kickstarter goal within hours of its launch and now it’s in full production for a Winter release. Their sense of humour defines this game, and Clark’s art style is very appropriate for the theme.

The game plays like Ocean’s 11 for toddlers. Clark’s comic strip style artwork is gumdrop cute, and the colourful packaging design for the retail release makes this game hard not to resist!

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