Tag Archives: Insight Editions

New Occult’s Tobin’s Spirit Guide May Be Revised for 2016, But It Pales….

10 Jul

41XVj1rd4VL._SY344_BO1,204,203,200_By Ed Sum
(The Arcane Collector of Spiritual Lore)

Only the deathly curious will want to investigate the differences between Insight Edition‘s version of Tobin’s Spirit Guide with New Occult Review’s. Well, maybe a die-hard Ghostbuster will want to keep both editions nearby. In what one edition has, I wished the other also echoed. The latter pays closer attention to some of the jargon used in the original films — The “class” is defined, from level one, where these entities are regarded as “babies” of the ghost world to seven, where they are known as “metaspectres” — these are essentially god-like entities capable of destroying planets.

Many types are defined to organise the spirits world into specific categories. There are Apparitions, Banshees, Boogas, Doppelgangers, Dreads. Frights, Phantoms, Poltergeists, Spiritis, Spooks, Sprites, Vapors and Trolls (now try memorizing that and saying it backwards!). Most of the definitions are quickly defined, with very little examples from literary or folklore offered. I would have loved an entry about the Brown Lady of Raynham Hall.

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How Many Tobin’s Spirit Guides Do We Need?

3 Jul

TobinsSpiritGuideInsightFrontCoverSolicit02

By Ed Sum (The Vintage Tempest)

Ghostbusters fans now have three versions of “Tobin’s Spirit Guide” to tap into for getting caught up in all this film’s paranormal lore. One is an out-of-print role-playing games supplement by West End Games for players to use in games (the ghosts are organized by country of origin) and the other two — one tries to be a complete volume of knowledge (sorted alphabetically) and the other abridged (put into categories of ascending danger). The forward in this latest version by Insight Editions tells readers that this pocket guide is meant to provide the essentials of who is recently haunting New York City and the Eastern Seaboard.

Anyone wishing to gaze at the authoritative edition should make a sanity roll (like in the “Call of Cthulhu” RPG by Chaosium Inc) in order not to prematurely age while spending years to absorb all the knowledge in the 35-pound tome — of which these published editions are based. Between these smaller books, each entity’s origins and classification are offered. For the daring, just where to locate them are also provided. Just who wants to seek them out must be fearless though.

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