Tag Archives: Ghostbusters

Digging in Deep with The Ghosts of Cybertron Past

1 Jul

By Ed Sum
(The Vintage Tempest)

Available Now
IDW Publishing

* Spoiler Alert

When I heard two beloved 80s franchises—Transformers and Ghostbusters—are crossing over, I had to contain my excitement. I thought about the movie where Starscream died and the G1 episodes “Starscream’s Ghost and Ghost in the Machine. His spirit never moved on; it haunted the tomb where his remains lay and later possessed the Decepticon Octane. Just why his spirit stayed in this world has never been addressed. Those Transformers who ‘died’ in the movie never returned, and yet, throughout the animated series, he’s never moved on. As a ghost, he can possess any Transformer and just why he never took advantage is because of his limited thinking.

It’s a shame across even in Beast Wars, where his spark returns, this Decepticon never gets his just reward.

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Ghostbusters AR Game, First Impressions

16 Nov

By Ed Sum
(The Vintage Tempest)

AR or VR enthusiasts have the choice of playing two versions of Ghostbusters World. Adaptations of this franchise have manifested in many forms and the part many gamers get the most thrill from is in blasting a ghost and sending them to the aether. Well, to put ’em into a trap. From the Commodore 64 game to PlayStation 3, I have almost played them all. None can be as exhilarating as having that right first person shooter perspective.

With this new game by Sony, Ghost Corps, 4:33, and Next Age, the idea is almost there. For some reason, I think playing this game with a selfie stick holding the smartphone can add to the idea of welding a photon pack proper. Even without, the idea of chasing after spirits feel good! The best part of this game is to see the work of local artist, Dan Schoening (who illustrates IDW’s comic books) make up the part of this game. I’m fairly sure some of his art is used in the story mode.

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Exploring the Talent of Dan Schoening, Artist at Large

4 Mar

By Ed Sum
(The Vintage Tempest)

Dan Schoening is a talented artist based out of Victoria, British Columbia who has progressed far since graduating from Camosun College‘s Visual Arts program. Not only is the main artist for IDW’s Ghostbusters, but also he does work for InLight Entertainment, a local indie video game developer. But his resume does not end there. He’s done illustrations for (to name a few) Random House, DC Comics and APE Entertainment.

He’s also very active in the social media front, posting new pictures on deviantART and Twitter. But this is a man who simply loves to draw and to see him pursue his dream and make convention appearances is one of simple pleasure. Business is good for him, and it is a place for him to meet and interact with his fans. He has appeared at many shows, including Emerald City Comicon in the past and will be attending Capital City Comic Con, taking place March 16-18th, 2018! As I predicted way before this event made any official news, any resident artists of this city will be present for this inaugural show.

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Identifying the Supernatural Lore In Feig’s Ghostbusters

15 Jul

timthumbBy Ed Sum (The Vintage Tempest)

* Spoiler Alert

Anyone is capable of being a Ghostbuster, and no degree is needed — filmmakers included. While I would have liked a continuation with the founding team, this rebooted product helmed by Paul Feig is fine. It succeeded at being very entertaining. For those craving the original team, I recommend Ghostbusters: The Videogame (available for the PS3, Xbox and PC) where Dan Aykroyd and team helped fashion the narrative. From that non-theatrical product, the idea of how to continue as a business is put forth: training a new generation is required or franchising out.

I read the many pitches to bring the original team back, but with all the waffling going on, ultimately (as Bruce Boxleitner said to me about TRON 3 during Fan Expo Vancouver 2014) it is up to the studio executives if they really want it or not. Ivan Reitman could not imagine directing another Ghostbusters movie after Harold Ramis’ passing. He gave creative control back to the studio. They were allowed to do whatever they wanted. Violet Ramis Stiel affirmed this fact in her essay for SplitSider. She further added, “There can be no Ghostbusters without my dad! They blew it by waiting too long and now it can never happen. At the moment, that felt right…

“This community grew out of the seed of the original films but has taken on a life of its own far beyond anything the creators could have imagined, and it’s beautiful.

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