Check In If You Dare: 13 Terrifying Videogame Haunted Houses for Halloween

There’s more than 13 videogame haunted houses to explore, and what’s presented here is a list worth the time to visit, and lose your mind over….

Chibi gamer with Pac-Man ghosts Videogame Haunted HousesHonestly, I doubt I can get through all the videogame haunted houses that are out there. When considering the classics to what’s new, there’s a lot! And to narrow down what are my top thirteen choices, that’s tough to do! I’d probably lose my sanity if I tried to play them all over a Halloween weekend. By the end, I’d probably look wide-eyed and droopy, with huge shadows underneath my eyes! While I have my favourite video game haunted houses to crawl through, I’ll only offer full entries on five titles I’m looking forward to playing, with the rest noted with a trailer.

From campy ghost hunts and psychological journeys into grief to shifting mansions, tightly scripted nightmares, and even a house that fights back, I think I’ve covered just about every kind of haunted house possible.

Look on, if you dare, because honey, even after one night of ghostbusting, those ghosts will just come back! And before we embark on this spooky little journey, I have just one thing to say: Sorry, Luigi, you’ve been dethroned.

Alone in the Dark (2024)

Genre / Focus: Survival Horror / Exploration + Combat

A 2026 Paranormal TV Guide. It’s All Yuks From Here (Part Two)

There’s not much originality to be found in this year’s 2026 Paranormal TV Guide unless you want your comedy front and center!

2026 Paranormal TV Guide and Chibi Ed, Scooby and Gang
Sadly as we look at what’s new in this 2026 Paranormal TV Guide, there’s honestly not much to be excited over. It’s all a been there done that formula, but with other talents filling in on the role others did before, like Conjuring Ke$ha, which didn’t last beyond a year. At least I can say the slight focus on Canada’s own haunts helps make this list stand out over the usual.

There’s more one trick ponies vying for a piece of the pie and that’s a shame. This year, the top four contenders that fit the bill are:

Sam & Colby versus Canada’s Own:
Luke Hutchie and Matthew Finlan’s Ghosting

Luke Hutchie and Matthew Finlan's GhostingWhen we’re watching personalities interact with the unknown, whether they’re young newbies or old veterans, the value depends on what they do and whether viewers care about their narrative. That’s where many current streaming options land. Sam & Colby, for example, teeter between seeming genuine and playing Internet schmucks with a huge following, à la Wayne’s World. Their approach contrasts sharply with Ghosting, the supernatural parody on CBC Gem starring Luke Hutchie and Matthew Finlan.

Sorry, boys, but I’d rather watch this self-aware Canadian comedy. By filming in my hometown and visiting Craigdarroch Castle, they’re helping cement the legacy of some famed haunts. Mixing fact with fiction earns them a strike, though. When they don’t take the craft of paranormal investigation seriously, it’s hard to take the show seriously. At least they have far more charisma than their American counterparts.

Another detail worth noting is that Ghosting is a Blue Ant Studios production. CBC’s own materials bill it outright as a “paranormal comedy.” It’s free on CBC Gem, and season 2, which premiered in March 2025, brought in celebrity guests like Percy Hynes White, Priyanka and Joel Oulette. At the time of writing, there’s no word on whether another season will be offered.

Continue reading “A 2026 Paranormal TV Guide. It’s All Yuks From Here (Part Two)”

A 2026 Paranormal TV Guide: Is Anything Spooky Good Playing Anymore? (Part One)

The answer is yes, on streaming, but on the broadcast front, it’s the same ol’ same ol for returning shows. As for the newer stuff, we have our thoughts on what’s coming in this year’s Paranormal TV Guide.

Chibi Ed caught pretending to be a ghost by the Scooby gang Paranormal TV GuideChasing after ghosts from the safety of television has never really gone away. Ever since Most Haunted, it has changed shape and purpose. In this 2026 paranormal TV guide, many of these shows can be billed as tourist traps playing out on screen, designed to drum up business rather than save beleaguered people who don’t want these ghosts around.

Continue reading “A 2026 Paranormal TV Guide: Is Anything Spooky Good Playing Anymore? (Part One)”

Understanding Paranormal Tech Then and Now. A Field Guide to What’s Exciting

A playful field guide to the paranormal tech built to measure the afterlife, from Victorian Spiritoscopes and ectoplasm cabinets to EVPs, Kirlian cameras, and modern ghost boxes, is listed here. Are we missing anything? If so, please comment!

Paranormal Tech - What keeps A Ghost A Ghost?From the early days when individuals wanted to make contact with the other side to present day, the choices in what to use as paranormal tech is few. They ranged from candles and balls of string to devices that became precursors to what’s used today. Back then, the people didn’t use stuffed dolls programmed to respond to strange activity. And REM pods is still considered a novelty. Some of these toys were created, rooted in belief at the time, and others are just plain weird.

This guide explores some of the most imaginative, audacious, and occasionally fraudulent contraptions created by folks with nothing better to do. Not all of them are truly useful, and if there’s ever a museum to showcase these curiosities, maybe they might rattle out a result to make the observer go hmm. What’s being sought out here is the reason why these creators made these devices. Some of them are precursors to what’s used now, improved by modern engineering; others are best left to rest as oddities in a trade that’s never going to be truly mainstream. Included are the inventors of their respective “toy,” when images of the product are lacking, or so varied, where no one version can say it all.

Continue reading “Understanding Paranormal Tech Then and Now. A Field Guide to What’s Exciting”

Why Tobin’s Spirit Guide Won’t Stay Dead

In what makes Tobin’s Spirit Guide so spectral is that it’s a living guide to all things undead, on screen and off!

Tobin's Spirit Guide GENERICIn a follow-up to an article I wrote years ago, it seems Tobin’s Spirit Guide refuses to stay buried. First glimpsed in the Ghostbusters films, this fictional tome has resurfaced in updated editions and fan-made replicas, standing tall as a paranormal counterpart to The Necronomicon. The mere mention of either sparks dread and curiosity; the latter famously shifted from literary oddity to pop culture cornerstone.

Both thrive on mystique, but Tobin’s has gone further — evolving from a prop into a fully fledged artefact that fans can hold, study, and expand upon. Whether through video games or painstaking recreations, the Guide has become the shared-universe grimoire of supernatural cinema. Imagine one volume compiling every ghostly entity, from The Exorcist to The Conjuring — I, for one, welcome it.

Continue reading “Why Tobin’s Spirit Guide Won’t Stay Dead”

In Ghost Keeper, You Are The Lord and Master Everyone Needs To Be Afraid Of!

It’s rare to offer a videogame where you can be the bad guy, and Ghost Keeper is perfect to be that creature to rule them all!

Ghost Keeper Title CardAlthough I was not aware of the video game, Ghost Master, back when it was released back in 2003, to wait more than twenty years for a sequel feels unusual. BLUM Entertainment and Quest Craft‘s upcoming Ghost Keeper looks better than the original (after looking at YouTube gameplays), and the fact it’s set in 19th-century Victorian England is one way to catch my interest! I also get the feeling it’s also vibing on the tropes Disney’s Haunted Mansion made famous.

Here, the idea is to play the role of a mighty leader of the unknown. Players get to order spirits around and hopefully scare the bejesus out of those humans who’ve decided to make the mansion you control their home. The problem is that a few of them know a thing or two about the occult, and there’s even what looks like a ghostbuster who can ruin a player’s day.

I rather like the idea to play the role of the “bad guy,” and in this sim, the question of whether other ghosts will obey is a story I always wanted to see happen. There’s been variations of this idea in cinema, but it hasn’t been explored very well or hasn’t come across my radar just yet.

Continue reading “In Ghost Keeper, You Are The Lord and Master Everyone Needs To Be Afraid Of!”

WP Twitter Auto Publish Powered By : XYZScripts.com