How Many Tobin’s Spirit Guides Do We Need?

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By Ed Sum (The Vintage Tempest)

Ghostbusters fans now have three versions of “Tobin’s Spirit Guide” to tap into for getting caught up in all this film’s paranormal lore. One is an out-of-print role-playing games supplement by West End Games for players to use in games (the ghosts are organized by country of origin) and the other two — one tries to be a complete volume of knowledge (sorted alphabetically) and the other abridged (put into categories of ascending danger). The forward in this latest version by Insight Editions tells readers that this pocket guide is meant to provide the essentials of who is recently haunting New York City and the Eastern Seaboard.

Anyone wishing to gaze at the authoritative edition should make a sanity roll (like in the “Call of Cthulhu” RPG by Chaosium Inc) in order not to prematurely age while spending years to absorb all the knowledge in the 35-pound tome — of which these published editions are based. Between these smaller books, each entity’s origins and classification are offered. For the daring, just where to locate them are also provided. Just who wants to seek them out must be fearless though.

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