Ironstrike VR certainly delivers a fun mediaeval combat experience as a four player co-op roguelike adventure on the Meta Quest. It’s about what groups can do as they face off against AI opponents in a simply rendered open world environment where the elements meet. While photo-realism isn’t the goal in the design of these realms, what’s presented so far hints at the possibilities should developer E McNeill want to re-skin this game in a dungeon crawl environment.
For now, it’s limited to some stunning dawn and dusk renders, and as for the swing and parry system, I feel more work is needed. One should be able to move the body instead of shaking a joystick to dodge blows. I found that standing still to smack down enemies is an issue. I should be able to move the body around, and on the Quest 2, some of it tracked. While the authentic combat experience isn’t always there, I love the concept, and was fighting my foes in waves. The number of opponents faced steadily grows as you progress through the game. At the time of writing, I’ve encountered as many as three at one time. There may be more, but I haven’t gotten there yet!
Continue reading “With Ironstrike VR, What’s Your Favourite Weapon to Fight With?”

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