Construction in LEGO Worlds. 2017 Price & Release Date Announced

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By Ed Sum (The Vintage Tempest)

Coming Feb 21, 2017 is LEGO Worlds and this open world video game aims to have players build new realms for others to explore in. It’s sort of like what Disney Infinity offered with downloadable customizable content, and this product will be available for the PlayStation4, Xbox One and on STEAM. It will be available at a MSRP of $29.99

“Whether customizing characters, exploring in vehicles, building structures, or discovering an expansive range of items, characters and creatures throughout the worlds, there’s the freedom to create anything imaginable,” said Jonathan Smith, Head of Production, TT Games.

Gamers interested in playing this game can still find it on STEAM Early Access. It remains available for purchase at the introductory price of $16.99 and it updatable, to reflect the final version at no additional cost.

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You Too Can Be The Dark Knight with Sony’s 3D Tech in Batman: Arkham VR

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By Ed Sum (The Vintage Tempest)

Sony’s PlayStation VR bundle is now available and if some people are still in the fence about it, they can try it out at special events like Fan Expo Vancouver. This 2016 show had Warner Bros. Interactive Entertainment exhibiting LEGO Dimensions and demonstrating Batman: Arkham VR (now available on Amazonir?t=wiupgeatthmo 20&l=am2&o=1&a=B01I48X1A0) on the PS4 Proir?t=wiupgeatthmo 20&l=am2&o=1&a=B01LOP8EZC and the experience has me believing the hardware is very capable. I was told this updated system is not absolutely necessary in order to become the crime-fighting detective, but it does help with the frame rates and rendering for those players wanting to go by the numbers.

The headwear certainly can use some fine-tuning for people like myself wearing eyeglasses. It is certainly comfortable with or without (I tried both methods on two different demos of the game) and I experienced minor fogging on the lens. If the addition of micro-fans or vents can be put in version two of the hardware, this problem can easily be solved.

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The feeling of being immersed in the digital environment is almost there; the fact the view does not fully fill the peripheral (i.e. I can see the edges of where the screen ends) shows virtual environments are not that all-encompassing. Part of the fact has to deal with the psychological aspects of distinguishing between real space and imagined space. If the eye detects an object at the edge of perception, the body will be inclined to react.

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