With the latest tweaks to IllFonic’s Ghostbusters: Spirits Unleashed and a bit of new content that’s not technically a full on DLC, I can return to this game. It was released late October, in time for the Halloween crowd, but unless you put your name down for a copy, it was hard to find a physical copy during that month.
When I eventually got it gifted to me during holiday break and I sat down to play, the difficulty level was just crazy. The missions can’t be won solo because the AI bots aren’t all that helpful. Gamers need to depend on real life teammates in LAN parties or online to succeed. To catch that pesky ghost requires cooperation and communication rather than waiting for the next case to goop all over them. When news of a DLC was announced, I hoped it included some essential fixes.
Thankfully, it’s not important to achieve victory since after so many missions, the cut scenes will show up to move the story along. But as for that wish-list, none of the improvements spiritually manifested.
Continue reading “Maybe Ghostbusters Spirits Unleashed Needs Other DLCs to Keep Gamers Going”