By Ed Sum
(The Vintage Tempest)
The big talk lately about Pokémon GO is in the millions no longer playing the game faster than me catching another Drowzee. I’m also slowing down since the gameplay is mostly about grinding for candies to power up my best fighting force. I’m close to giving up on trying to catch them all since nobody can (to do so means travelling around the world). Unless a truly interactive element is added to this game, this product will fade fast. The biggest item everyone wants is a proper tracking mechanism. If it does not turn into another type of recreational activity, like geocaching to help find the legendary pocket monsters like they are valued treasures, then I do not think this game will go far.
Augmented reality does not mean these pocket monsters simply appear at random. I’d love to see an added science element where if you study where a Pokémon appears and reappears (in theory, some die-hard players say biomes exist, but I see no rhyme or reason behind when Snorax or Onyx appears) then predicting where they might walk to next can be fun. Chasing a moving target like hide and go seek can potentially be interesting when breadcrumbs are being left behind.
Continue reading “Ed’s Pokémon GO Journals — How Can This Game Evolve? (Part Two)”