By Ed Sum (The Vintage Tempest)
Plenty of praise and examinations have been given to Makoto Shinkai‘s Your Name since its debut last year. Although this film is essentially a romantic comedy, I was more enamoured with the mythic elements. This filmmaker took the best from other cultural traditions and wrote a Twilight Zone style story which I liked. This movie has an East clashing with the West attitude. It shows when Mitsuha Miyamizu (Mone Kamishiraishi), a young girl from a rural part of Japan, yearns for a life in modern Tokyo and makes the mistake of wishing upon a falling star.
She wanted to shirk cultural traditions and from there, I knew where this film was going. Since classical times, spotting such a fireball was often feared more than regarded as divine intervention. If a prayer is said upon seeing it, just what happens can go any which way. In this film’s case, both are considered!
Comet Tiamat is getting closer to the Earth and it is the raison d’être for how this tale comes together. She’s not always a creation goddess but is also representative of primordial chaos. This chunk of rock and ice could have been given any name, and some viewers may wonder why this Babylonian figure is used? My theory is that this name was chosen to make viewers of this anime aware that this film is a shōjo product through and through. Her essence is everywhere. From the Earth to the Heavens, in the offerings at the shrine and coming visible at twilight, a sense of omnipotence can be felt as she comes closer to Earth affecting the main character, Miyamizu-chan.
Continue reading “Reading Mokoto Shinkai’s “Your Name” as a Monomyth”



In the past three decades Hollywood has recognized the appeal of adapting popular video games to film. They provide a ready-made audience of fans who will most likely see them, and some have become cult classics. These videogame movies are memorable because at some point in time, they’ll be broadcast television for all the world to see. Usually the adaptation is a fun romp in the director’s part in translating pixels to a more realistic product. More often than not, the video game’s appeal is missed in the translation and critics and fans are quick to point out what’s missing in the film. In this look at the worst of what cinema had to offer, maybe they are gems after all:
The concept of having a talking Great Dane as a mascot to a gang of paranormal mystery solving enthusiasts was introduced in September of 1969, and the cartoon Scooby-Doo Where Are You! became a resounding success. The television show underwent many incarnations throughout the years and many kids watched a version of the show before going to school or as part of the Saturday morning routine. The plots were simple and the latest series, Scooby-Doo, Mystery Inc, takes the concept further. Nearly all the cases the Scooby gang investigates are linked in some way. And now it can be enjoyed with the series fully available on DVD. The last set was released in June.