Ed’s Pokémon GO Journals — What Needs to Be Fixed and How I think It Should Be Done

maxresdefaultBy Ed Sum (The Vintage Tempest)

I have been playing Pokémon GO for more than two weeks now, and I really have to curb my appetite to catch them all. After filling the Pokedex with a little more than half of the known original 150 pocket monsters, the effort to find and catalogue the rest can fall into any of three options:

a) Simply evolving the set I have now by farming the locally known hotspots of specific Pokémon.
b) Wait for a working minimalist radar to at least point me in the right direction when I’m nearby and the game is running.
c) Travelling off island or venturing into territory to find the elusive types.

The latter is not likely to happen because I do not travel that much. For me, do I really want to be the next Steve Irwin, the Crocodile Hunter or great Detective Holmes? Receiving a clue is needed to at least point me in the right direction. I like to know what I’m encountering and if its close or nearby by 15 feet or 30. Yes, I miss the feature that worked for beta testers and like everyone else, do not like how the feature works now. I feel like I’ve been bitten by an Arbok. Not everyone was enthused at the various changes in the latest update. The only good thing I thought was a change of Pokémon spawning pits.

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Ed’s Pokémon GO Journals — Getting Down to the Gastly Mechanics of It All

maxresdefaultBy Ed Sum (The Vintage Tempest)

Ever since PokémonGO officially released July 17th in Canada, it has nearly taken me away from the movie theatres and television. I have played the game for at least three hours a day, wiping out my previous data plan and upgrading to the next package, only to realize that moderation is required to stretch out play over the month until the cycle resets. There’s a portion of cellphone users using unlimited and while they are getting the most out of this game, others are playing this game on a casual basis and not levelling up as fast. In the part of the game that’s fully enjoyable is to be rid of the indoor life and to be interacting with fellow players outdoors. Some folks are more friendly than others. Where this game really succeeds is in finding new people to hang with — as long as folks are sociable and cool with sharing tricks. The competitive play can get a few players aggressive with trying to keep a Pokémon Gym under their control.

When compared to other Pokémon games, there’s a missing element that will be addressed in a future update. Trading is coming. As for how I feel it should be implemented is through in-person contact. I feel real-time player vs olayer battles are needed too. With another mobile type game, I almost stopped obsessively playing Pokémon Shuffle where I was mostly grinding for coins and waiting for the next set of Pokemon to be added into the game so I can continue my quest to catch them all. Honestly, this Nintendo 3DS game is safer without spending real world money when compared to the micro-transaction game where you really have to spend some amount of real world money to get Lures, Incense or upgrades to the virtual backpack I’m carrying to contain them all. The game does offer opportunities to get the coinage during play, but I feel the parameters are lopsided.

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