In Ghost Keeper, You Are The Lord and Master Everyone Needs To Be Afraid Of!

It’s rare to offer a videogame where you can be the bad guy, and Ghost Keeper is perfect to be that creature to rule them all!

Ghost Keeper Title CardAlthough I was not aware of the video game, Ghost Master, back when it was released back in 2003, to wait more than twenty years for a sequel feels unusual. BLUM Entertainment and Quest Craft‘s upcoming Ghost Keeper looks better than the original (after looking at YouTube gameplays), and the fact it’s set in 19th-century Victorian England is one way to catch my interest! I also get the feeling it’s also vibing on the tropes Disney’s Haunted Mansion made famous.

Here, the idea is to play the role of a mighty leader of the unknown. Players get to order spirits around and hopefully scare the bejesus out of those humans who’ve decided to make the mansion you control their home. The problem is that a few of them know a thing or two about the occult, and there’s even what looks like a ghostbuster who can ruin a player’s day.

I rather like the idea to play the role of the “bad guy,” and in this sim, the question of whether other ghosts will obey is a story I always wanted to see happen. There’s been variations of this idea in cinema, but it hasn’t been explored very well or hasn’t come across my radar just yet.

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