EarthWork Games’ Forts is a video game that encourages players to build structures on the fly to not only protect the base but also prevent resources from being destroyed. It’s gained enough accolades since 2017 to discuss the finer points of strategy and construction on Discord. To refresh the game, this company’s downloadable content has taken the battle to NEARLY everywhere, including the moon!
The High Seas DLC is the latest, and it introduces an all new story and crazy dynamic to make combat tough. Max Capacitor is a captain in the United Navies in search of his father (a scientist) who made a mega-weapon. Whoever finds him first holds the fate of the entire world in his hands. This idea needs a graphic novel to fill in the character development, and until that happens, the cut scenes shouldn’t be skipped.
Players have to deal with buoyancy physics. Like the original, you can’t stack haphazardly without causing the building to collapse. In this latest, you can’t weigh down your own ship.
On a floating surface, sandbags aren’t enough. As the science implies, drift is factored in when those cannons are fired. At first, I thought adding more propellers would move the boats closer, but I was wrong. Instead, they’re this DLC’s version of mines from the original game to generate metal. Smoke stacks have to be built instead of wind turbines for energy. Half the features are simply re-skins of certain assets from the base game, and the other half introduces weapons and other goodies to make an assault from afar easy.
I haven’t touched the original for a long time and had to relearn everything before touching this addition. I’m very thankful for the tutorials. Like other resource management type games, you have to build key components first. The general strategy is to repair anything already damaged, create generators, and reinforce. Enemy fire rarely occurs until after a certain level of protection is achieved.
The goal is to destroy the opponent’s power generator. To take it out means holding on to the fort, building reinforcements, and waiting for the factories to churn out the bombs. I can’t help but think about how often the Space Battleship Yamato has been repaired during its journey. Throughout the many episodes, it’s been battered and bruised but still goes on. Its power centre is also its primary weapon, and fortunately, no there’s no wave motion cannon since once it’s fired, the enemy is wiped out. Whoever can finish this mega weapon first wins. The story implies such a device. I’m guessing that’s the orbital laser.
I haven’t tried multiplayer only because my gaming pals don’t have this game installed. I could find random folks online, but it doesn’t feel as fun as hearing a friend, while we talk as we trade blows, say, “You’ve sunk my battleship!”