Mothmen 1966. Drawn to it Like a Moth to the Flame.

As a piece of hyper-fiction, Mothman 1966 forgets what’s important early in the game.

mothman 1966It’s rare to find hyper-fiction in any form these days, and Mothmen 1966 is such a game where it honours the tradition. This type of narrative is used in role playing video games in varying capacities. Sometimes, it’s just your traditional choose-your-own-adventure type scenario and other times, you can’t reach the end unless you follow that set path. In the games I’ve played, if you miss an important bit, it’s usually game over.

This game by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, is a ‘Pixel Pulp’ more than the aforementioned style. And the defining details are in the 8 bit graphic design. It ranges from still images to a few frames of animated bliss. But as for whether you can beat the game, it means taking the time to read the many scrolling text pages, solve some puzzles–which includes card games (namely Solitaire) along the way–and surviving.

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