Luigi’s Mansion 3 is a ghostbusters style video game where the protagonist is definitely afraid of ghosts! When he and his friends—Mario, Peach and Toad—are given an invitation to a lavish hotel, little does he know it’s a trap. Everyone is captured (frozen into a painting) and it’s up to Mario’s brother to save the day.
This sequel to the original GameCube program and Dark Moon (part two) picks up some days, if not weeks after his last Scooby-Doo adventure. After more than a week of casual play, I’m still not done. I’m enjoying exploring every nook and cranny. On a big screen, this game is very richly detailed. On Nintendo’s latest handheld (I tried it on the lite and first edition), I was squinting to admire some of the details. I’ve (pardoning the pun) switched over to the latest handheld just because of this game. Continue reading “It’s the Same Ol’ with Luigi’s Mansion 3 & Shinier Too!”
Luigi has a bright career as a door to door Hoover salesman on Halloween night. He can leave the family plumbing business, ditch Mario and go out on his own. Luigi’s Mansion: Dark Moon for the Nintendo 3DS is an entertaining action and puzzle game even though there are a few interface problems. And for fans of classic haunted house scenarios and paranormal pop culture, the little nuances placed into the level design can be appreciated. Gamers are getting a dose of a Ghostbusters style video game done right, a tour into Disney’s Haunted Mansion with a flashlight and a walkthrough of a Hammer Films retrospective of everything that goes bump in the night.
The game has four estates that Luigi has to deal with. Each of them are further divided into sub-levels (floors) and somewhere in the mansions are pieces of a crystal that he has to recover in order to save EverShade Valley from a Kirby-like evil spirit. Professor E. Gadd recruited Luigi to do the job because that was who he met in the original game. Dark Moon is a continuation from the game released twelve years ago on the Gamecube. And the professor has been spending the intervening years studying the nomenclature of a ghost.