Fondly Recalling Don’t Stave & Still Waiting for the Cartoon!

analisis-dont-starve-fBy Ed Sum (The Vintage Tempest)

From one foodie to another, midnight snacking is heavily encouraged in Klei Entertainment‘s video game, Don’t Starve. This product arrived on multiple platforms back in 2013, and from time to time I come back to playing this game, especially when the nights are long (mirroring the game), I feel isolated from the world at large and feel very, very alone.

Since then, this product has expanded into new directions. The Shipwrecked edition had me thinking of Théodore Géricault’s majestic painting, The Raft of the Medusa.

In the original game, my avatar (known as Wilson) is wandering through an arcane world steeped in Victorian mysticism. Coming later this year is Hamlet, and the Shakespeare in me is very excited to see how this play is going to be adapted into video game form. This company has been busy with developing other properties like Oxygen not Included and Griftlands; their visual style is what keeps me coming back to the company webpage to admire what’s next. With their core game, Don’t Starve has a strong cult following, yes I’m left hungry for more.

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