Magic Chaos is a type of video game where you can play a magical girl become a Terminator! Although I expected cut scenes showing these heroines transforming into new modes (costumes) between matches, I had not progressed far enough to find out. Instead, what’s created by Super Starmine is a party-based player versus player product rather than something to enjoy alone. It’ll most likely do well at an anime convention’s arcade room, and thus, in that environment, finding people to play against is not as difficult as online.
I adjusted my schedule to Japan time to see if I could find anyone during the time I spent with this early release, and didn’t find many folks. Players can set up rooms for other gamers to join, and during the times I checked, there were not many. The fact they are “locked” made me think the option exists to limit who you want in. When I turned to Discord, the mostly Japanese written discussion forum made it tough to figure out which channel is appropriate to ask if someone would like to take part in a match.
Despite that difficulty, this video game satisfies a strange need to see which mahō shōjo will rule them all. Unlike Gauntlet, where the graphics are easy to identify, this one is tough. Thankfully, the controls are labelled on screen to make figuring how how to run around and shoot easy. Had other elements of this bullet hell game. had the weapon fire been colour coded, I could tell if I was indeed shooting that magic missile or not. Not all of the weapon animations are as vibrant such that a player can me recognise if it’s coming from a specific opponent.

Although there are keyboard controls, Magic Chaos plays very nicely on a controller. And as for being able to dodge various types of blaster fire, the bigger the screen is to find those gaps, the better it is for everyone who’s playing. As for the design of these arenas, I would’ve preferrred a wider expanse so that I can decide to run away than dodge. Once when the action gets instense, having the option to take a breather in a corner would be nice. These screens might exist, but that means diving deeper into this product.
In single player mode, all I could do is rail gun against random enemies in a static arena. The gameplay feels limited since it seems nobody thought to create a story along with it, I can get behind this product. This product shows promise under the right circumstances, and when most gamers tend to not host LAN parties, it seems this game is better suited for demo play at large events than anyplace else.
Pros
- Cute soundtrack
Cons
- Finding players
- Arena combat doesn’t offer a lot of places to hide in the early stages
From the Magic Chaos Press Release:
It’s every girl for herself in this rapid-fire twin-stick shooting spree! Double the chaos with Necromance’s missile duplication to overwhelm the enemy, or slow down the competition with Rabi’s frozen munitions and icy barricades. Ambush the competition and nimbly dodge attacks with Zophie’s teleportation, or absorb the strength of incoming attacks with Showdown’s cunning combat tricks.
>Keep the other girls guessing by varying up plans of attack. Send dense barriers of slow-moving bullets to thwart incoming assailants or bombard them with quicker, difficult-to-dodge sniper rounds. Single out targets with concentrated shotgun bursts, or opt for widespread damage in all directions with 360° barrages.
>Make use of the surroundings in each arena to shield from incoming fire and trap opponents in a flurry of attacks. Maintain the advantage with skilful dodges while minding cooldown timers. Unlock new girls, attacks, and battlefields with each victory to become an all-around contender.
/blockquote>
Discover more from Otaku no Culture
Subscribe to get the latest posts sent to your email.
