A few media watch reports are saying that the 2016 Consumer Electronics Show will help launch Virtual Reality (VR) as a ready item for market. That’s been said last year and the year before, but the wait has been slow. The Oculus Rift and HTC Vive are two high-profile devices that will finally arrive in retail outlets and the PlayStation VR is to follow. Already out is Samsung Gear VR and it can be ordered through Amazon. But when people are required to strap on a piece of headwear to feel the illusion of being immersed, not everyone will take to this idea right away. One issue that still remains is that does the user have to sit down to experience the environment or can that person walk around until a piece of real world collides, making a dent in the headset he or she is wearing?
Eyeglass wearers are most likely not going to be able to try this out unless the space inside the box is designed to accommodate various eyewear designs.
The big issue with any new technology release is if there’s enough unique software to go with it. The current pieces of simulated environment assumes the person is sitting down instead of moving around. Reality involves the person being able to interact with all the objects in that world, and not everything in the computerized realm is going to be real or handled with the hand, unless handled by a controller or force feedback gloves. Ultimately, the software that’s initially coming with the headwear is simply limited.