By Ed Sum (The Vintage Tempest)
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When considering Pixels was originally an animated short by Patrick Jean and the movie of the same name was re-conceived by Tim Herlihy and Timothy Dowling, the only person to blame for this travesty on the big screen is simply in the fact that Adam Sandler‘s production company is involved, he’s one of the many producers calling the shots, and he is starring in it. Couldn’t someone else star as the hero?
Sandler’s trademark lowbrow sense of humour is not popular anymore. When you tune him out, and mentally filter out his scenes, there’s a germ of a good idea that director Chris Columbus (Harry Potter, Home Alone) is trying to bring forth. That’s not necessarily with conjuring forth feelings of nostalgia for the 80’s, the decade when arcade games was popular.
Continue reading “Deconstructing Pixels Bit by Bit, A Movie Review”


In the past three decades Hollywood has recognized the appeal of adapting popular video games to film. They provide a ready-made audience of fans who will most likely see them, and some have become cult classics. These videogame movies are memorable because at some point in time, they’ll be broadcast television for all the world to see. Usually the adaptation is a fun romp in the director’s part in translating pixels to a more realistic product. More often than not, the video game’s appeal is missed in the translation and critics and fans are quick to point out what’s missing in the film. In this look at the worst of what cinema had to offer, maybe they are gems after all: