
Although there has not been many virtual reality games made to summon dread, you’d think there’d be more products. Part of the problem is with the nature of each tale, it’s more about existentialism rather than surviving the night. Although Dagon: by H.P. Lovecraft by Bit Golem included a VR mode that let you stand inside the narration of the short story, the player’s role is more like bearing witness to than being part of a game. It nailed atmosphere and scale, but stopped short of interactivity, which kept it firmly in “experience” territory.
But until more products are firmly imagined, players can investigate these upcoming releases:
Cthulhu: The Cosmic Abyss
(April 16, 2026)
This first-person game developed by Big Bad Wolf Studio looks designed for today’s generation of consoles. It’s the most ambitious to date because here, players assume the role of a special agent sent to investigate the many deaths occurring at sea. The reason for the extra computer power is the use of AI in this engine. Here, you’ll explore the sunken city of R’lyeh with the help of machine learning to make sense of it all.
As for whether reality will cause this agent to go mad as well, that’s tough to say. In what makes this one stand out is its fastidious worldbuilding and emotional stakes — it doesn’t just show you monsters, it shows you how much your own choices can twist you. Watchlists are already active on storefronts like Steam and PlayStation, so you can track updates and demos ahead of launch.
Track this game — follow the project’s updates on its Kickstarter or social feeds.
The Dreamlands
(2026, date tbd)
While this game doesn’t have a concrete release date yet, it’s tied to creator Huan Vu, who has a strong history with cosmic and surreal horror, and it’s intended to dive deeper into the dream logic and mythic landscapes that Lovecraft himself hinted at. He wants to evoke that eerie, shifting terrain from stories like Beyond the Wall of Sleep — a place where dream and waking blur into one strange, symbolic terrain. Backed by community funding, it leagues ahead on ideas and lore even if we’re still waiting for more concrete gameplay footage or a launch window.
Track this game — follow the project’s updates on its Kickstarter.
The Sinking City 2
(First Half of 2026)
This product promises a haunting remix of survival horror tropes with Frogwares’ flair for environmental storytelling, and fans can expect more gameplay drops as development rounds out. Steam wishlists and the official Frogwares site are good places to follow new trailers and updates.
Track this game — wishlist on Steam:
https://store.steampowered.com/app/2825860/The_Sinking_City_2/
The Mound: Omen of Cthulhu
(Summer 2026)
Up to four players band together to explore a cursed jungle looking for treasure, only to find that reality warps around them as eldritch forces blur friend and foe alike. It layers dark humour and paranoia on top of traditional horror exploration, so it feels just as much about the psychological tension between players as the monsters lurking in the brush. For folks who love that sense of shared dread, this one’s wishlist pages are already stacking up.
Track this game — Steam wishlist:
https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/
Decadent
(2026, date tbd)
Details for Decadent are thinner than some of the other titles, but from what’s been shared it’s shaping up as a first-person shooter with horror elements rooted in a 1920s Lovecraftian expedition. Think riffing on pulp adventure energy with the creeping dread that comes when ancient forces are better left alone. Given the theme and era, it likely leans into atmospheric tension, grotesque adversaries, and that slow unraveling of what’s real versus cosmic manipulation.
