The videos for this game look exciting! The only downside is that this world is not MMO. Instead, it’ll be limited to whoever has a mouse and keyboard on hand. Star City Games wrote, “The game takes place after the Great Mending of Dominaria but before the Hour of Devastation on Amonkhet. Magic: Legends is focused on co-op RPG play but also offers a 1v1 PvP experience as well.”
This card game’s real time fantasy adventuring makeover is good, and is in par to how fantasy magic should be realistically done. Mages have to learn from a book (or a crib sheet of cards) of spells to summon creatures and cause damage at will. It doesn’t matter about how many times the magiks can be done in the day, but the fact players are running around in different worlds, embarking on quests is at the core of many a medieval style fantasy.
At the end of these adventures are opportunities to expand the repertoire of spells. Some of them are for all player character classes. Others will be unique. The only shame with this franchise is these games not operating in a shared environment. It’d be tough to do to validate ownership digital cards from Magic Arena, MtG Go and past products. The physical card game should remain as is, unless future releases start to offer one time redemption barcodes to allow for integration elsewhere.
The previews show this game’s faithfulness to the card game, and this aspect is particularly exciting. By the looks of it, finishing battles are required to acquire new cards. It’s been a long time since the card game got rid of the ante system, and perhaps we may see a variation of this rule return to make each planeswalker return.
System Requirements (Minimum)
- CPU: Intel Core i5-760 or AMD FX-8100 or better
- RAM: 4 GB RAM
- HDD: 50 GB
- GPU: NVIDIA GeForce GTX 560 2GB or AMD Radeon HD 7850 2GB or Intel HD Graphics 530
- OS: Windows 7 64 bit
- DirectX: Version 11
- Screen Resolution: 720p
- Network: Broadband Internet connection