Tag Archives: Opinion

Comic Con Latest to Patch Hole of VI Fandom’s Sinking Ship

16 Feb

viccBy James Robert Shaw
(The Wind up Geek)

For anyone who lives in the Pacific Northwest, it is common knowledge that Vancouver Island is one of the toughest places to host an event. The lethargy displayed by the fan community backed by decades of failed events, an unhealthy fan club scene and conventions that once shone only to dull and disappear is enough to make any organizer think twice.

But one has to admire the sheer bravery of any person who tries to create something wonderful for the local community. Three such people are Evan Hatch, Carson Upton, and Michael Lum creators of GottaCon, a gaming event that lasted a handful of years before closing. Replaced by LANtasy, both are proof that southern Vancouver Island isn’t big enough to support two such events.

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Ed’s Pokémon GO Journals — What Needs to Be Fixed and How I think It Should Be Done

2 Aug

maxresdefaultBy Ed Sum (The Vintage Tempest)

I have been playing Pokémon GO for more than two weeks now, and I really have to curb my appetite to catch them all. After filling the Pokedex with a little more than half of the known original 150 pocket monsters, the effort to find and catalogue the rest can fall into any of three options:

a) Simply evolving the set I have now by farming the locally known hotspots of specific Pokémon.
b) Wait for a working minimalist radar to at least point me in the right direction when I’m nearby and the game is running.
c) Travelling off island or venturing into territory to find the elusive types.

The latter is not likely to happen because I do not travel that much. For me, do I really want to be the next Steve Irwin, the Crocodile Hunter or great Detective Holmes? Receiving a clue is needed to at least point me in the right direction. I like to know what I’m encountering and if its close or nearby by 15 feet or 30. Yes, I miss the feature that worked for beta testers and like everyone else, do not like how the feature works now. I feel like I’ve been bitten by an Arbok. Not everyone was enthused at the various changes in the latest update. The only good thing I thought was a change of Pokémon spawning pits.

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Ed’s Pokémon GO Journals — Getting Down to the Gastly Mechanics of It All

27 Jul

maxresdefaultBy Ed Sum (The Vintage Tempest)

Ever since PokémonGO officially released July 17th in Canada, it has nearly taken me away from the movie theatres and television. I have played the game for at least three hours a day, wiping out my previous data plan and upgrading to the next package, only to realize that moderation is required to stretch out play over the month until the cycle resets. There’s a portion of cellphone users using unlimited and while they are getting the most out of this game, others are playing this game on a casual basis and not levelling up as fast. In the part of the game that’s fully enjoyable is to be rid of the indoor life and to be interacting with fellow players outdoors. Some folks are more friendly than others. Where this game really succeeds is in finding new people to hang with — as long as folks are sociable and cool with sharing tricks. The competitive play can get a few players aggressive with trying to keep a Pokémon Gym under their control.

When compared to other Pokémon games, there’s a missing element that will be addressed in a future update. Trading is coming. As for how I feel it should be implemented is through in-person contact. I feel real-time player vs olayer battles are needed too. With another mobile type game, I almost stopped obsessively playing Pokémon Shuffle where I was mostly grinding for coins and waiting for the next set of Pokemon to be added into the game so I can continue my quest to catch them all. Honestly, this Nintendo 3DS game is safer without spending real world money when compared to the micro-transaction game where you really have to spend some amount of real world money to get Lures, Incense or upgrades to the virtual backpack I’m carrying to contain them all. The game does offer opportunities to get the coinage during play, but I feel the parameters are lopsided.

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My Expectations on Feig’s Neo Ghostbusters

11 Jul

Ghostbusters 2016 PosterBy Ed Sum (The Vintage Tempest)

As the July 15 date nears, I will be going into this Sony cum Paul Feig helmed reboot of Ghostbusters with very low expectations. Whatever he has envisioned, my hope is that the supernatural characters are interesting enough and the spiritual encounters are played up for terror (however cheesy their threats are) instead of laughs. I played Ghostbusters the Video Game and loved the sense of unease created in the soundscape when my avatar was in the children’s playroom located downstairs in the New York Public Library. The backstory for the Library Ghost was wonderfully expanded upon, and I want to see that in this new film.

Part of this franchise’s charm is because it is inspired by Aykroyd’s genuine interest in the paranormal. The story Ivan Reitman, Dan Aykroyd and Harold Ramis created for the films plays with that concept. Ray Stantz and Egon Spengler treat the study of ghosts seriously, and while their actions come off as funny with what they discover, that gravitas makes up what I love from the original. To see two “scholars” attempting to validate the existence of a spirit world is very interesting to me because I am a paranormal investigator who is looking at reasons why hauntings take place. I like to be entertained by Hollywood’s interpretation of this study too. Whether it’s comedic or dramatic, I will watch them all.

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