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The Legend of Zelda Encyclopedia Preview (North American Edition)

18 Jun

By Ed Sum
(The Vintage Tempest)

  • Spoiler Alert
  • Publication Date: June 19, 2018

The best part of owning a physical copy of The Legend of Zelda Encyclopedia is in reading how all the lore from the video games ties together by being able to flip back and forth to the references to other sections. This work sadly does not include Breath of the Wild because it was originally published in Japan last year, at the same time the game made its release. It’s safe to assume an addendum will happen. In the meantime, for fans of the games prior, there are 332 pages of goodness to digest. It completes the Goddess Collection—Hyrule Historia and Art & Artifacts. If the Tri-Force symbol needs its centre to be filled, a fourth volume is inevitable.

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Dreaming of Shawn’s List of Top 25 SNES games? Part Two Arrives!

4 Jun

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By Shawn Trommeshauser
(Dreaming in Digital)

It’s been a while, but here is the second part of my personal top 25 Super Nintendo games (You can read part 1 here). This time I’ll look at some of the grandest epics and most jaw-dropping technological innovations of the era. These games are widely loved and played to this day, and still inspire and affect modern game designers.

As I mentioned previously, I ended up with FAR too many games to choose from, so I had to give myself some limitations to narrow down the field.

Rule 1: The game must have been released in the North American Market at the time. This eliminates several Super Famicom titles I enjoyed such as Rockman & Forte and The Firemen.

Rule 2: It must be a game I originally played on actual hardware when it was current, not something I discovered in later years through later releases of the game, or fan-translation patches using emulation on PC. A lot of Role Playing Games got bumped due to this—Seiken Densetsu 3, Final Fantasy V, and Front Mission to name a few.

And now we continue:

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A Breath of the Wild is coming for Zelda Fans, A Preview

15 May

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By Ed Sum
(The Vintage Tempest)

Dark Horse Comics is proud to announce The Legend of Zelda™: Breath of the Wild—Creating a Champion art book, which will go on sale November 2018. I am looking forward to picking up this work to see how the world was developed since this game is the only reason I’m owning a Nintendo Switch.

This work is the latest addition to Dark Horse and Nintendo’s bestselling publishing line and is preceded by The Legend of Zelda: Hyrule HistoriaThe Legend of Zelda: Art & ArtifactsThe Legend of Zelda EncyclopediaThe Art of Splatoon, and The Art of Fire Emblem: Awakening.

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Returning to the Fold: MtG Arena & Hopes Before the Apr 26th Update

25 Apr

By Ed Sum
(The Vintage Tempest)

Magic the Gathering: Arena is Wizards of the Coast‘s next digital iteration of Stainless Games’ Magic Duels. They have taken over development and have created a glitzier version which I appreciate. This update sports a new engine to allow for easier integration of new cards (and perhaps old too) when this product comes out of Beta testing. This change may happen very soon. On March 26th, new features will open up and Dominaria is being added. I am more excited to play this new set more so than owning the cards.

I played this set during the prerelease weekend and did better than expected. The practice I got in with the video game helped me win a few games than be smeared. WotC’s goal to bridge the two formats worked. Soon, I can ditch Duels in favour of Arena once the testing tag is removed. I may still continue to show up at some local game store events, but I feel like I’m done “paying” to play. As long as Arena has a mode for casuals, I will be sold on this new product. I have far too many hobbies where I sink just as much money into, and those I’m not too deep into will have to go. Daily quests for coin rewards are far more appealing to take on. Packs of cards now have wild cards that can be exchanged for specifics pieces. This feature is terrific, such that nailing any card is possible. To do this for the physical game means spending a lot of money for multiples of a killer card.

In the Beta product, this product focuses on player vs player battles. Coming changes include “best of one” events (no clearer definition is offered in the press release), an improvement in how to earn currency and added features. I am hoping narrative elements (much like in Duels for starting players) will be included, and perhaps also a test mode for experimental decks. Playing against opponents around the world is enjoyable, but I want a space where wins and losses are not recorded under DCI league. Supposedly, this feature is available in Magic Online; however, this iteration is as old as the Commodore PET displayed at the Royal BC Museum — it’s not a user-friendly system.

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