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From Idle Champions of the Forgotten Realms to Industrious, Can It Happen?

28 Sep

By Ed Sum
(The Vintage Tempest)

CodeName Entertainment’s Idle Champions of the Forgotten Realms is a game designed by fans of Dungeons and Dragons (D&D) for fans. This product is basically a hack and slash, and it has the potential to be a whole lot more. If only there was an “Advanced” option ….

From what players can use, ranging from dwarves to hawk-headed demi-humans, the diversity is quite good. Each of them is unique in their own way, and I’m not quite sure if they all need to be unlocked. That will depend on the player and this game is all about experimentation. Not all of them needs to be in play. Only up to nine slots are available in the game to position these warriors. Usually, in a table game, seven is the maximum before a Game Master feels overwhelmed micro-managing. Marching order is important. Typically, players will want their best at the front, berserkers second and stealth at the back.

My favourite character is Jarlaxle, a drow who can do sneak attacks. On screen, he disappears from one side and reappears on another to stab monsters in the back.

Newcomers should be careful though. The first scenario is a tutorial to get used to the relatively simple interface and how this game works. This adventure can be finished quite quickly and afterward, the character’s level resets.

Bruenor (the first character you start with) is back at level one. Given time, these characters can be leveled up to the triple digits if players decide to remain in one scenario, but who would want to do that? Just how a character’s level scales is very different from the pen and paper version of the game.

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Everybody can be Kung-Fu Fighting with the LEGO Ninjago Movie Video Game

22 Sep

Arriving at the same time as the movie, The LEGO® Ninjago Movie Video Game is now available in the Americas for the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and Steam. Developed by TT Games and published by Warner Bros. Interactive Entertainment, this product allows players to extend the non-stop action and humour of the new big-screen animated adventure. Players can battle their way through waves of enemies with honour and skill as their favourite Ninjago heroes – Lloyd, Nya, Jay, Kai, Cole, Zane and Master Wu – to defend Ninjago Island from Lord Garmadon and his Shark Army.

With new, powerful combat moves, players can jump into the action with adrenaline pumping fighting sequences that let them jump higher, kick harder, swing further and defy gravity to conquer their enemies. Players can master the art of Ninja-gility by running on walls, high-jumping and battling foes of NINJAGO to rank up and upgrade the ninja’s combat skills, and traverse across Ninjago Island fluidly with parkour-like moves. The new combat moves include Rushing Boar, a dash attack to bridge the gap between characters, Floating Butterfly, a jump lunge attack that allows the ninja to leap and attack from above, Swooping Hawk, a jump slam attack, and Stinging Bee, a flurry of very fast strikes.

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HBO’s Game of Thrones: Conquest Gets Mobile

2 Sep

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Following the thrilling Season 7 finale of Game of Thrones, Warner Bros. Interactive Entertainment and HBO Global Licensing has announced pre-registration for the upcoming mobile game Game of Thrones: Conquest.

Developed by Turbine, the MMO strategy mobile game puts players at the head of their own powerful House, with the ultimate goal of navigating the dangerous political landscape of Westeros and claiming the Iron Throne. Players will see some familiar faces from the hit HBO® show as they play the game, including Daenerys Targaryen, Tyrion Lannister and Jon Snow. This product is coming to the App Store and Google Play later this year.

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Ed’s Pokémon GO Journals: The Legendaries are Here & Hopes for Year Two

27 Jul

By Ed Sum (The Vintage Tempest)

Yes, I admit it: I’ve returned to playing Pokémon GO. All the various arguments on how monotonous this game is are heard before and I do not need to repeat. The fact the Legendary Bird Pokémons are here is enough to get me back and look for groups of people who are there for that Luiga or Articuno (at present) appearing at the gyms. The real life game is to hunt for people to play with than to continue on my own. Otherwise, I could not be bothered to turn the game on.

A report from Cnet makes a compelling argument to turn on any casual game for at least 10 to 15 minutes a day. The way my life has been lately could do with less stress.

I have tried the new gym system, and I have kept up with the rumblings about this game. I do not see Niantic as being the blame for the Pokémon GO Fest “disaster” at Chicago. Not all of the mobile companies listened, and they are more at fault for not installing the necessary equipment to make the connectivity issues go away. My guess for why the events in Europe is not happening is because Niantic can not reach the appropriate folks from the service providers to develop the infrastructure needed to make make the party work.

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