Re-imagining the Retro for VR gaming

7 Jan

Last Starfighter (Atari 1984)

To get the license to make a version of this game for VR may well be tougher than in getting the Graphical User Interface to float in three dimensional space. To have these Heads Up Displays indicate where the enemies are is easy enough to render, since the player will have to turn his head slightly to view. The core engine will simply be that of another flight simulator engine. However, to offer to gamers the experience Alex had when dealing with the Ko-Dan Armada will depend more on if a market exists for this series to make a comeback.

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