Idle Champions of the Forgotten Realms Videogame Teaser Trailer & Art Updates

23 Jul

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By Ed Sum (The Vintage Tempest)

When considering I have been a playing a lot of Codename Entertainment‘s Crusaders of the Lost Idols lately, the thought of how this fantasy themed side-scroller can become more challenging crossed my mind. The game play is simple: kill monsters for experience points to level up the characters and buy better equipment so they can walk through a dungeon unscathed. The harder part is in how to arrange the party of warriors so the team can dole out the most damage.

I am definitely curious in looking at this Victoria, BC based company’s next game, Idle Champions of the Forgotten Realms. Will it be the same game, or be better? Crusaders on Steam is in beta for a long time, and I suspect that’s because the producers have been testing this version out for some time, before deciding to finally wrap it around a franchise property for wider appeal. This fantasy realm developed by Ed Greenwood is beloved amongst role playing gamers for its rich world, and to see it brought to life (again) in a video game is exciting.

Certain elements will have to be emphasised to make it feel like it belongs in the Forgotten Realms, like forays in the narrative into religion and perhaps include a way to fireball (i.e. use magic) out of a problem encounter. Like Crusaders, the quests will state what the player has to do, and the item to be acquired will randomly drop for the player to pick up by the click of a button. Any other complex actions like “summon avian help” or “duplicate” will mean the game engine will have to be modified to allow for changes in the marching order of the soldiers. In D&D, the scenarios often see the player’s characters walk into a dungeon, kill the beast, and walk out with the treasure. While more can be done to immerse players into the world like Live Action Role Playing, but video games do not often allow this level of interactivity unless you are Lord British (Richard Garriott) leading a team to write an update to the Ultima 4 game.

I have been keeping tabs on the reveals of what new characters will appear in this fantasy world. The diverse cast looks great. There are dwarfs, humans, elves and hawk-headed warriors. Codename has been releasing sneak peeks of their art work for the past few weeks, and only now am I catching up to see if there is a sphinx.

The trailer offers a few cute sound bites and the press release states the region will set players upon the fabled Sword Coast. I’m not familiar with this world. For me, Baldurs Gate and Icewind Dale are the most well-known realms within the Forgotten umbrella, and I peeked into those worlds with the early games by Interplay. Sword Coast is an expansion of Baldurs that I didn’t originally play, and had to correct to say.

After this product’s launch, I’m sure the demand is there for Codename to expand these campaign settings much like the videogames have to explore these realms further in Idle Champions. Now I wonder if Dragonlance will be next? (That was the world I was fully engrossed in when the novels first came out).

From the press release:

Idle Champions of the Forgotten Realms will take the player on an epic quest throughout the fabled Sword Coast. Newcomers to the world of Dungeons & Dragons will learn about their new home through the game. Seasoned fans will have the opportunity to revisit popular storylines and even learn new knowledge as they play.

Force Grey fans will also discover familiar characters in the game at launch. Two of the starting ten Champions are taken from the popular series.

From launch, the game will feature scheduled updates every month, with new campaigns and regular events, including the recently announced Tomb of Annihilation adventure.

Idle Champions of the Forgotten Realms will be available on the PC in Q3 2017.

 

 

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